Audio pack template
Music, sounds and unit voices. Each player can use their own: audio never has to match between players.
Steps
- Copy this folder into
<game folder>\mods\and rename it. - In
mod.jsonchangeid(lowercase letters, numbers and hyphens: it identifies your mod),name,authorsanddescription. - In
tags,Languageis the language of the voices. For music and sounds only, leave"Language: Multilingual". - Put your files in the folder that matches what you change and delete the other folders.
- Enable the mod in your profile and restart the game.
Folder layout
my-audio-pack\
mod.json
README.md
music\
GBR_TRACK_1.ogg replaces the game's track
sounds\
FIGHT\
...wav same path and name as the game's sound
local\
french\
voices\
<unit>\1.wav up to 5.wav, only with that language
Where to find the names
Extract the game's sounds to see the exact names and folders: node tools\extract-data.js "<game folder>" <output folder> Sounds.pak. The game's music is in <game folder>\Music.
Notes
- Audio goes in GameBanana's Sounds section, not in Mods. See Publishing.
- For new sounds that a unit class uses, see Custom graphics (
<sounds attack="…" die="…"/>). - Cutscenes and music are the same in every language: only voices, texts, help and some menu images change with the language (Languages).
Check and publish
node tools\validate-mod.js <your mod folder>
The validator reports problems with file and line without opening the game (Validating a mod). Zip the mod folder with its mod.json inside and publish it as described in Publishing on GameBanana.