License
Code (everything in tools\, and the scripts and mods in examples\): MIT license.
MIT License
Copyright (c) 2026 THIONG
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
Guides (the .md files in this folder): Creative Commons Attribution-ShareAlike 4.0 (CC BY-SA 4.0), https://creativecommons.org/licenses/by-sa/4.0/deed.en.
The mod. Imperivm Resurrected (the game's winmm.dll) is a separate project under its own license, GPL-3.0-or-later; that license does not apply to this SDK.
Imperivm and its files. Imperivm III: Great Battles of Rome HD and all its data, images and sounds belong to their authors and owners. This SDK doesn't include or redistribute them. extract-data.js extracts copies of the files from your own copy of the game, so you can look at them or build on them. Publish only what you change or add, not the game's content.