# Funzioni del linguaggio di script del gioco (per scrivere mod) # # Elenco delle funzioni, dei tipi e delle costanti che il gioco mette a disposizione degli script (.vs), ricavato dall'eseguibile. # Ogni riga: id | firma | origine. Quello che conta quando scrivi uno script è il nome e la firma: # Nome | tipo_di_ritorno(tipi dei parametri) # Un 'Tipo::Metodo' si chiama come oggetto.Metodo(...) ('u.Damage()'). 'L' indica le funzioni latenti # (possono far attendere lo script, come Sleep). Gli id sono interni e non serve usarli. # Le funzioni dell'API di Imperivm Resurrected (Mod_...) non sono qui: vedi script.md. # Gli id e i nomi interni dell'ultima colonna sono stati dedotti dal codice del gioco; la firma è l'unico dato affidabile. ## CScriptEngine::RegisterBuiltins 00698580 0x140 ptr() | | ScriptType_ObjRef_Load 0x141 ~ptr() | | ScriptType_Common8_Destroy 0x142 int() | | ScriptLiteral_PushInt 0x143 float() | | ScriptLiteral_PushFloat 0x144 str() | | ScriptLiteral_PushStr 0x145 bool() | | ScriptLiteral_PushBool TIPO int (id 0x1, 4 bytes) TIPO float (id 0x3, 8 bytes) TIPO bool (id 0x7, 1 bytes) TIPO point (id 0x6, 8 bytes) TIPO rect (id 0x8, 16 bytes) TIPO pstr (id 0xa, 256 bytes) TIPO str (id 0xb, 8 bytes) TIPO IntArray (id 0xc, 8 bytes) TIPO StrArray (id 0xd, 8 bytes) TIPO StrMap (id 0xe, 8 bytes) 0x146 L Sleep | void(int) extra=0 | ScriptFn_Sleep 0x147 KillScript | void() | CVXTerrain::maybe_GetKind 0x148 conv int -> float | coste 0x1e | ScriptConv_IntToFloat 0x149 += | int(int&, int) | ScriptFn_IntAddAssign 0x14a -= | int(int&, int) | ScriptFn_IntSubAssign 0x14b & | int(int, int) | ScriptFn_IntAnd 0x14c | | int(int, int) | ScriptFn_IntOr 0x14d + | int(int, int) | ScriptFn_IntAdd 0x14e - | int(int, int) | ScriptFn_IntSub 0x14f - | int(int) | ScriptFn_IntNeg 0x150 = | void(int&, int) | ScriptFn_IntAssign 0x151 * | int(int, int) | ScriptFn_IntMul 0x152 / | int(int, int) | ScriptFn_IntDiv 0x153 % | int(int, int) | ScriptFn_IntMod 0x154 == | bool(int, int) | ScriptFn_IntEq 0x155 != | bool(int, int) | ScriptFn_IntNe 0x156 < | bool(int, int) | ScriptFn_IntLt 0x157 > | bool(int, int) | ScriptFn_IntGt 0x158 <= | bool(int, int) | ScriptFn_IntLe 0x159 >= | bool(int, int) | ScriptFn_IntGe 0x15a abs | int(int) | ScriptFn_IntAbs 0x15b Write | void(int) | ScriptFn_IntWrite 0x15c MIN | int(int, int) | ScriptFn_IntMin 0x15d MAX | int(int, int) | ScriptFn_IntMax 0x15e CLAMP | int(int, int, int) | ScriptFn_IntClamp 0x15f + | float(float, float) | ScriptFn_FloatAdd 0x160 - | float(float, float) | ScriptFn_FloatSub 0x161 - | float(float) | ScriptFn_FloatNeg 0x162 = | void(float&, float) | ScriptFn_FloatAssign 0x163 * | float(float, float) | ScriptFn_FloatMul 0x164 / | float(float, float) | ScriptFn_FloatDiv 0x165 == | bool(float, float) | ScriptFn_FloatEq 0x166 != | bool(float, float) | ScriptFn_FloatNe 0x167 < | bool(float, float) | ScriptFn_FloatLt 0x168 > | bool(float, float) | ScriptFn_FloatGt 0x169 sqrt | float(float) | ScriptFn_FloatSqrt 0x16a Int | int(float) | ScriptFn_FloatToInt 0x16b Write | void(float) | ScriptFn_FloatWrite 0x16c MIN | float(float, float) | ScriptFn_FloatMin 0x16d MAX | float(float, float) | ScriptFn_FloatMax 0x16e CLAMP | float(float, float, float) | ScriptFn_FloatClamp 0x16f conv bool -> pstr | coste 0x32 | ScriptConv_BoolToPStr 0x170 conv bool -> int | coste 0xf | ScriptConv_BoolToInt 0x171 conv int -> str | coste 0x32 | ScriptConv_IntToStr 0x172 = | void(bool&, bool) | ScriptFn_BoolAssign 0x173 ! | bool(bool) | ScriptFn_BoolNot 0x174 && | bool(bool, bool) | ScriptFn_BoolAnd 0x175 || | bool(bool, bool) | ScriptFn_BoolOr 0x176 ^ | bool(bool, bool) | ScriptFn_BoolXor 0x177 conv pstr -> str | coste 0xf | ScriptConv_PStrToStr 0x178 Write | void(pstr) | ScriptFn_PStrWrite 0x179 Write | void(str) | ScriptFn_StrWrite 0x17a = | void(pstr&, pstr) | ScriptFn_PStrAssign 0x17b = | void(str&, str) | ScriptFn_StrAssign 0x17c StrCmp | int(str, str) | ScriptFn_StrCmp 0x17d StrCat | void(str&, str) | ScriptFn_StrCat 0x17e ParseStr | str(str, str&) | ScriptFn_ParseStr 0x17f StrStr | bool(str, str) | ScriptFn_StrStr 0x180 GetFromStr | str(str, str) | ScriptFn_GetFromStr 0x181 GetFromStrToEOL | str(str, str) | ScriptFn_GetFromStrToEOL 0x182 + | str(str, str) | ScriptFn_StrConcat 0x183 FindChrPos | int(str, int) | ScriptFn_FindChrPos 0x184 GetChr | int(str, int) | ScriptFn_GetChr 0x185 IsNull | bool(str) | ScriptFn_StrIsNull 0x186 StrLen | int(str) | ScriptFn_StrLen 0x187 StrMid | str(str, int, int) | ScriptFn_StrMid 0x188 Str2Int | int(str) | ScriptFn_Str2Int 0x189 == | bool(str, str) | ScriptFn_StrEqual 0x18a != | bool(str, str) | ScriptFn_StrNotEqual 0x18b IsFlagSet | bool(int, int) | ScriptFn_IsFlagSet 0x18c SetFlag | int(int&, int, bool) | ScriptFn_SetFlag 0x18d Point | point(int, int) | ScriptFn_Point 0x18e point::x | int&(point&) | ScriptFn_PointXRef 0x18f point::y | int&(point&) | ScriptFn_PointYRef 0x190 point::x | int(point) | ScriptFn_PointX 0x191 point::y | int(point) | ScriptFn_PointY 0x192 point::Set | point(point&, int, int) | ScriptFn_PointSet 0x193 point::SetLen | void(point&, int) | ScriptFn_PointSetLen 0x194 point::Len | int(point) | ScriptFn_PointLen 0x195 point::Rot | void(point&, int) | ScriptFn_PointRot 0x196 point::InRect | bool(point, rect) | ScriptFn_PointInRect 0x197 point::IntoRect | void(point&, rect) | ScriptFn_PointIntoRect 0x198 point::Dist | int(point, point) | ScriptFn_PointDist 0x199 + | point(point, point) | ScriptFn_PointAdd 0x19a - | point(point, point) | ScriptFn_PointSub 0x19b * | point(point, int) | ScriptFn_PointMul 0x19c / | point(point, int) | ScriptFn_PointDiv 0x19d Dist | int(point, point) | ScriptFn_PointDist 0x19e = | void(point&, point) | ScriptFn_PointAssign 0x19f == | bool(point, point) | ScriptFn_PointEq 0x1a0 != | bool(point, point) | ScriptFn_PointNe 0x1a1 rect::left | int(rect) | ScriptFn_RectLeft 0x1a2 rect::top | int(rect) | ScriptFn_RectTop 0x1a3 rect::right | int(rect) | ScriptFn_RectRight 0x1a4 rect::bottom | int(rect) | ScriptFn_RectBottom 0x1a5 rect::width | int(rect) | ScriptFn_RectWidth 0x1a6 rect::height | int(rect) | ScriptFn_RectHeight 0x1a7 rect::left | int&(rect&) | ScriptFn_PointXRef 0x1a8 rect::top | int&(rect&) | ScriptFn_PointYRef 0x1a9 rect::right | int&(rect&) | ScriptFn_RectRightRef 0x1aa rect::bottom | int&(rect&) | ScriptFn_RectBottomRef 0x1ab rect::Set | void(rect&, int, int, int, int) | ScriptFn_RectSet 0x1ac rect::Center | point(rect) | ScriptFn_RectCenter 0x1ad IntersectRects | rect(rect, rect) | ScriptFn_IntersectRects 0x1ae AddRects | rect(rect, rect) | ScriptFn_AddRects 0x1af = | void(rect&, rect) | ScriptFn_RectAssign 0x1b0 == | bool(rect, rect) | ScriptFn_RectEqual 0x1b1 != | bool(rect, rect) | ScriptFn_RectNotEqual 0x1b2 = | void(IntArray&, IntArray&) | ScriptFn_IntArrayAssign 0x1b3 [ | int&(IntArray&, int) | ScriptFn_IntArrayIndex 0x1b4 IntArray::resize | void(IntArray&, int) | ScriptFn_IntArrayResize 0x1b5 IntArray::size | int(IntArray&) | ScriptFn_IntArraySize 0x1b6 IntArray::find | int(IntArray&, int) | ScriptFn_IntArrayFind 0x1b7 = | void(StrArray&, StrArray&) | ScriptFn_StrArrayAssign 0x1b8 [ | str&(StrArray&, int) | ScriptFn_StrArrayIndex 0x1b9 StrArray::resize | void(StrArray&, int) | ScriptFn_StrArrayResize 0x1ba StrArray::size | int(StrArray&) | ScriptFn_StrArraySize 0x1bb StrArray::find | int(StrArray&, str) | ScriptFn_StrArrayFind 0x1bc = | void(StrMap&, StrMap&) | ScriptFn_StrMapAssign 0x1bd [ | str&(StrMap&, str) | ScriptFn_StrMapIndex 0x1be StrMap::size | int(StrMap&) | ScriptFn_StrMapSize 0x1bf StrMap::erase | void(StrMap&, str) | ScriptFn_StrMapErase 0x1c0 StrMap::exists | bool(StrMap&, str) | ScriptFn_StrMapExists 0x1c1 DumpStack | void() | ScriptFn_DumpStack 0x1c2 DumpCode | void(int) | ScriptFn_DumpCode ## RegisterMapScriptFunctions 0053dbc0 0x1c3 GetMapSize | point() | ScriptFn_GetMapSize 0x1c4 _RandomTerrain2 | void, str filename | ScriptFn__RandomTerrain2 ## RegisterObjScriptFunctions 005b6a90 TIPO Obj (id 0x14, 8 bytes) TIPO Unit (id 0x15, 8 bytes) TIPO Building (id 0x16, 8 bytes) TIPO Hero (id 0x18, 8 bytes) TIPO Tower (id 0x19, 8 bytes) TIPO Wagon (id 0x1a, 8 bytes) TIPO ItemHolder (id 0x1c, 8 bytes) TIPO Item (id 0x1e, 8 bytes) TIPO Barrack (id 0x21, 8 bytes) TIPO Settlement (id 0x1b, 8 bytes) TIPO Sacrifice (id 0x27, 8 bytes) TIPO Druid (id 0x23, 8 bytes) TIPO Ghost (id 0x25, 8 bytes) TIPO Catapult (id 0x26, 8 bytes) TIPO Teleport (id 0x2c, 8 bytes) TIPO Ship (id 0x2d, 8 bytes) TIPO Flying (id 0x2e, 8 bytes) TIPO Query (id 0x20, 12 bytes) TIPO NamedObj (id 0x22, 12 bytes) TIPO ObjList (id 0x17, 16 bytes) HERENCIA NamedObj hereda de Query HERENCIA Sacrifice hereda de Obj HERENCIA Unit hereda de Obj HERENCIA Building hereda de Obj HERENCIA Tower hereda de Building HERENCIA Barrack hereda de Building HERENCIA Druid hereda de Unit HERENCIA Ghost hereda de Unit HERENCIA Hero hereda de Unit HERENCIA Wagon hereda de Unit HERENCIA Catapult hereda de Building HERENCIA ItemHolder hereda de Obj HERENCIA Teleport hereda de Building HERENCIA Ship hereda de Unit HERENCIA Flying hereda de Unit 0x1c5 = | void(Item&, Item) | ScriptFn_PointAssign 0x1c6 = | void(Item&, Item) | ScriptFn_PointAssign 0x1c7 == | bool(Obj, Obj) | ScriptFn_Obj_op_eq 0x1c8 != | bool(Obj, Obj) | ScriptFn_Obj_op_ne 0x1c9 conv Obj -> bool | coste 10 | ScriptFn_Obj_IsValid 0x1ca Obj::Clear | void(Obj&) | ScriptFn_Obj_Clear 0x1cb Obj::AsUnit | Unit(Obj) | ScriptFn_Obj_AsUnit 0x1cc Obj::AsBuilding | Building(Obj) | ScriptFn_Obj_AsBuilding 0x1cd Obj::AsHero | Hero(Obj) | ScriptFn_Obj_AsHero 0x1ce Obj::AsDruid | Druid(Obj) | ScriptFn_Obj_AsDruid 0x1cf Obj::AsGhost | Ghost(Obj) | ScriptFn_Obj_AsGhost 0x1d0 Obj::AsTower | Tower(Obj) | ScriptFn_Obj_AsBuilding 0x1d1 Obj::AsWagon | Wagon(Obj) | ScriptFn_Obj_AsWagon 0x1d2 Obj::AsCatapult | Catapult(Obj) | ScriptFn_Obj_AsCatapult 0x1d3 Obj::AsItemHolder | ItemHolder(Obj) | ScriptFn_Obj_AsItemHolder 0x1d4 Obj::AsBarrack | Barrack(Obj) | ScriptFn_Obj_AsBarrack 0x1d5 Obj::AsSacrifice | Sacrifice(Obj) | ScriptFn_Obj_AsSacrifice 0x1d6 Obj::AsShip | Ship(Obj) | ScriptFn_Obj_AsShip 0x1d7 Obj::AsFlying | Flying(Obj) | ScriptFn_Obj_AsFlying 0x1d8 GetClassRace | int(str) | ScriptFn_GetClassRace 0x1d9 Obj::race | int(Obj) | ScriptFn_Obj_race 0x1da Obj::raceStr | str(Obj) | ScriptFn_Obj_raceStr 0x1db Obj::raceStrPref | str(Obj) | ScriptFn_Obj_raceStrPref 0x1dc Obj::raceStrPrefLow | str(Obj) | ScriptFn_Obj_raceStrPrefLow 0x1dd GetRaceStr | str(int) | ScriptFn_GetRaceStr 0x1de GetRaceStrPref | str(int) | ScriptFn_GetRaceStrPref 0x1df GetRaceStrPrefLow | str(int) | ScriptFn_GetRaceStrPrefLow CONST &DAT_007b1cfc = 0 CONST &DAT_007ccc64 = 1 CONST RepublicanRome = 1 CONST Carthage = 2 CONST Iberia = 3 CONST ImperialRome = 4 CONST Britain = 5 CONST &DAT_007b1cb8 = 6 CONST Germany = 7 0x1e0 Obj::armor_slash | int(Obj) | ScriptFn_Obj_armor_slash 0x1e1 Obj::armor_pierce | int(Obj) | ScriptFn_Obj_armor_pierce 0x1e2 Obj::health | int(Obj) | ScriptFn_Obj_health 0x1e3 Obj::stamina | int(Obj) | ScriptFn_Obj_stamina 0x1e4 Obj::maxhealth | int(Obj) | ScriptFn_Obj_maxhealth 0x1e5 Obj::maxstamina | int(Obj) | ScriptFn_Obj_maxstamina 0x1e6 Obj::sight | int(Obj) | ScriptFn_Obj_sight 0x1e7 Obj::pos | point(Obj) | ScriptFn_Obj_pos 0x1e8 Obj::posRH | point(Obj) | ScriptFn_Obj_posRH 0x1e9 Obj::damage | int(Obj) | ScriptFn_Obj_damage 0x1ea Obj::attack | int(Obj) | ScriptFn_Obj_damage 0x1eb Obj::damage_type | int(Obj) | ScriptFn_Obj_damage_type 0x1ec Obj::range | int(Obj) | ScriptFn_Obj_range 0x1ed Obj::min_range | int(Obj) | ScriptFn_Obj_min_range 0x1ee Obj::radius | int(Obj) | ScriptFn_Obj_radius 0x1ef Obj::name | str(Obj) | ScriptFn_Obj_name 0x1f0 Obj::IsHeirOf | bool(Obj, str) | ScriptFn_Obj_IsHeirOf 0x1f1 Obj::IsSentry | bool(Obj) | ScriptFn_Obj_IsSentry 0x1f2 Obj::IsGate | bool(Obj) | ScriptFn_Obj_IsGate 0x1f3 Obj::IsRam | bool(Obj) | ScriptFn_Obj_IsRam 0x1f4 Obj::IsRanged | bool(Obj) | ScriptFn_Obj_IsRanged 0x1f5 Obj::IsMilitary | bool(Obj) | ScriptFn_Obj_IsMilitary 0x1f6 Obj::IsReligious | bool(Obj) | ScriptFn_Obj_IsReligious 0x1f7 Obj::IsPeaceful | bool(Obj) | ScriptFn_Obj_IsPeaceful 0x1f8 Obj::IsPeasant | bool(Obj) | ScriptFn_Obj_IsPeasant 0x1f9 Obj::IsPeasantAmbient | bool(Obj) | ScriptFn_Obj_IsPeasantAmbient 0x1fa Obj::SetHealth | void(Obj, int) | ScriptFn_Obj_SetHealth 0x1fb Obj::SetMaxHealth | void(Obj, int) | ScriptFn_Obj_SetMaxHealth 0x1fc Obj::SetStamina | void(Obj, int) | ScriptFn_Obj_SetStamina 0x1fd Obj::SetMaxStamina | void(Obj, int) | ScriptFn_Obj_SetMaxStamina 0x1fe Obj::SetSight | void(Obj, int) | ScriptFn_Obj_SetSight 0x1ff Obj::GetStaminaDecTime | int(Obj) | ScriptFn_Obj_GetStaminaDecTime 0x200 Obj::CmdCount | int(Obj) | ScriptFn_Obj_CmdCount 0x201 Obj::CmdCount | int(Obj, str) | ScriptFn_Obj_CmdCount_2Args 0x202 Obj::ClearCommands | void(Obj) | ScriptFn_Obj_ClearCommands 0x203 Obj::KillCommand | void(Obj) | ScriptFn_Obj_KillCommand 0x204 Obj::AddCommand | void(Obj, bool, str) | ScriptFn_Obj_AddCommand_3Args 0x205 Obj::AddCommand | void(Obj, bool, str, point) | ScriptFn_Obj_AddCommand_Point 0x206 Obj::AddCommand | void(Obj, bool, str, Obj) | ScriptFn_Obj_AddCommand_Obj 0x207 Obj::SneakCommand | void(Obj, str) | ScriptFn_Obj_SneakCommand 0x208 Obj::SetCommand | void(Obj, str) | ScriptFn_Obj_SetCommand_2Args 0x209 Obj::SetCommand | void(Obj, str, point) | ScriptFn_Obj_SetCommand_Point 0x20a Obj::SetCommand | void(Obj, str, Obj) | ScriptFn_Obj_SetCommand_3Args 0x20b Obj::ExecDefaultCmd | void(Obj, point, Obj, bool, bool) | ScriptFn_Obj_ExecDefaultCmd 0x20c Obj::ExecCmd | void(Obj, str, point, Obj, bool) | ScriptFn_Obj_ExecCmd 0x20d Obj::CmdDisable | void(Obj, str) | ScriptFn_Obj_CmdDisable 0x20e Obj::CmdEnable | void(Obj, str) | ScriptFn_Obj_CmdEnable 0x20f Obj::IsValid | bool(Obj) | ScriptFn_Obj_IsValid 0x210 Item::IsValid | bool(Item) | ScriptFn_Obj_IsValid 0x211 Obj::DistTo | int(Obj, point) | ScriptFn_Obj_DistTo_Point 0x212 Obj::DistTo | int(Obj, Obj) | ScriptFn_Obj_DistTo_Obj 0x213 Obj::IsEnemy | bool(Obj, Obj) | ScriptFn_Obj_IsEnemy 0x214 Obj::IsAlive | bool(Obj) | ScriptFn_Obj_IsAlive 0x215 Obj::IsDead | bool(Obj) | ScriptFn_Obj_IsDead 0x216 Obj::IsValidTarget | bool(Obj, Obj) | ScriptFn_Obj_IsValidTarget 0x217 Obj::IsValidCaptureTarget | bool(Obj, Obj) | ScriptFn_Obj_IsValidCaptureTarget 0x218 Obj::SetVisible | void(Obj, bool) | ScriptFn_Obj_SetVisible 0x219 Obj::IsVisible | bool(Obj) | ScriptFn_Obj_IsVisible 0x21a Obj::SetMessengerStatus | void(Obj, bool) | ScriptFn_Obj_SetMessengerStatus 0x21b Obj::CanSee | bool(Obj, Obj) | ScriptFn_Obj_CanSee 0x21c Obj::CanAttack | bool(Obj, Obj) | ScriptFn_Obj_CanAttack 0x21d Obj::Erase | void(Obj) | ScriptFn_Obj_Erase 0x21e Obj::player | int(Obj) | ScriptFn_Obj_player 0x21f Obj::SetPlayer | void(Obj, int) | ScriptFn_Obj_SetPlayer 0x220 Obj::Damage | bool(Obj, int) | ScriptFn_Obj_Damage 0x221 Obj::Heal | void(Obj, int) | ScriptFn_Obj_Heal 0x222 Obj::HealStamina | void(Obj, int) | ScriptFn_Obj_HealStamina 0x223 Obj::SetPos | void(Obj, point) | ScriptFn_Obj_SetPos 0x224 Obj::SetPosSimple | void(Obj, point) | ScriptFn_Obj_SetPosSimple 0x225 Obj::SetBlind | void(Obj, bool) | ScriptFn_Obj_SetBlind 0x226 Obj::Face | void(Obj, point) | ScriptFn_Obj_Face 0x227 Obj::GetDir | point(Obj) | ScriptFn_Obj_GetDir 0x228 L Obj::Progress | void(Obj) extra=0 | ScriptFn_Obj_Progress_1Arg 0x229 L Obj::Progress | void(Obj, int) extra=0 | ScriptFn_Obj_Progress 0x22a Obj::cmddelay | int(Obj) | ScriptFn_Obj_cmddelay 0x22b Obj::IsInGroup | bool(Obj, str) | ScriptFn_Obj_IsInGroup 0x22c Obj::AddToGroup | void(Obj, str) | ScriptFn_Obj_AddToGroup 0x22d Obj::RemoveFromGroup | void(Obj, str) | ScriptFn_Obj_RemoveFromGroup 0x22e Obj::RemoveFromAllGroups | void(Obj) | ScriptFn_Obj_RemoveFromAllGroups 0x22f Obj::SetName | void(Obj, str) | ScriptFn_Obj_SetName 0x230 Obj::Select | void(Obj, int) | ScriptFn_Obj_Select 0x231 Obj::Deselect | void(Obj, int) | ScriptFn_Obj_Deselect_Player 0x232 Obj::Deselect | void(Obj) | ScriptFn_Obj_Deselect 0x233 ClearSelection | void(int) | ScriptFn_ClearSelection 0x234 L Obj::PlayAnim | void(Obj, int, point) extra=0 | ScriptFn_Obj_PlayAnim 0x235 Obj::GetAnimTime | int(Obj, int) | ScriptFn_Obj_GetAnimTime 0x236 Obj::StartAnim | void(Obj, int, point) | ScriptFn_Obj_StartAnim 0x237 Obj::StartDelayedAnim | void(Obj, int, point, int) | ScriptFn_Obj_StartDelayedAnim 0x238 Obj::TimeToActionMoment | int(Obj) | ScriptFn_Obj_TimeToActionMoment 0x239 Obj::TimeToAnimFinish | int(Obj) | ScriptFn_Obj_TimeToAnimFinish 0x23a Obj::GetAnim | int(Obj) | ScriptFn_Obj_GetAnim 0x23b Obj::SetState | void(Obj, int) | ScriptFn_Obj_SetState 0x23c Obj::AddItem | bool(Obj, str) | ScriptFn_Obj_AddItem 0x23d Obj::GiveItem | bool(Obj, Item, Obj) | ScriptFn_Obj_GiveItem 0x23e Obj::OpenItemHolder | bool(Obj, ItemHolder) | ScriptFn_Obj_OpenItemHolder 0x23f Obj::PutItem | bool(Obj, Item, ItemHolder) | ScriptFn_Obj_PutItem 0x240 Obj::DropItem | bool(Obj, Item, point) | ScriptFn_Obj_DropItem 0x241 Obj::FindItem | Item(Obj, str) | ScriptFn_Obj_FindItem 0x242 Obj::RemoveItem | void(Obj, int) | ScriptFn_Obj_RemoveItem_Index 0x243 Obj::RemoveItem | void(Obj, str) | ScriptFn_Obj_RemoveItem_Name 0x244 Obj::RemoveAllItems | void(Obj) | ScriptFn_Obj_RemoveAllItems 0x245 Obj::ExchangeItem | bool(Obj, Item, str) | ScriptFn_Obj_ExchangeItem 0x246 Obj::GetItem | Item(Obj, int) | ScriptFn_Obj_GetItem 0x247 Obj::RemoveItemsOfType | int(Obj, str) | ScriptFn_Obj_RemoveItemsOfType 0x248 Obj::GetItemIndex | int(Obj, Item) | ScriptFn_Obj_GetItemIndex 0x249 Obj::items_count | int(Obj) | ScriptFn_Obj_items_count 0x24a Obj::free_item_slots | int(Obj) | ScriptFn_Obj_free_item_slots 0x24b Obj::item_count | int(Obj) | ScriptFn_Obj_item_count 0x24c Obj::max_items | int(Obj) | ScriptFn_Obj_max_items 0x24d Obj::ClipDestToMap | point(Obj, point) | ScriptFn_Obj_ClipDestToMap 0x24e Obj::pr | void(Obj, str) | ScriptFn_Obj_pr_str 0x24f Obj::pr | void(Obj, int) | ScriptFn_Obj_pr_int 0x250 Obj::pr | void(Obj, Obj) | ScriptFn_Obj_pr_handle 0x251 Obj::GetDebug | bool(Obj) | ScriptFn_Obj_GetDebug 0x252 Obj::SetDebug | void(Obj, bool) | ScriptFn_Obj_SetDebug 0x253 Obj::class | str(Obj) | ScriptFn_Obj_class 0x254 Obj::command | str(Obj) | ScriptFn_Obj_command 0x255 Obj::command | str(Obj, int) | ScriptFn_Obj_command_Index 0x256 cmdparam | str() | ScriptFn_cmdparam 0x257 cmdwaiting | str() | ScriptFn_cmdwaiting 0x258 rollover | str() | ScriptFn_rollover_NoArgs 0x259 rollover | str(Obj, bool) | ScriptFn_rollover_Obj 0x25a rollover | str(Obj, str, bool) | ScriptFn_rollover_ObjClass 0x25b rollover | str(Obj, str) | ScriptFn_rollover_Str 0x25c rollover_desc | str(Obj, str, bool) | ScriptFn_rollover_desc 0x25d cmdcost_gold | int() | ScriptFn_cmdcost_gold 0x25e cmdcost_food | int() | ScriptFn_cmdcost_food 0x25f cmdcost_pop | int() | ScriptFn_cmdcost_pop 0x260 cmdcost_stamina | int() | ScriptFn_cmdcost_stamina 0x261 GetPlayerRace | int(int) | ScriptFn_GetPlayerRace 0x262 Obj::_LastSelectionTime | int(Obj) | ScriptFn_Obj__LastSelectionTime 0x263 _GetSelection | ObjList() | ScriptFn__GetSelection 0x264 ClearDebug | void() | ScriptFn_ClearDebug 0x265 Place | Obj(str, point, int) | ScriptFn_Place 0x266 PlaceInHolder | Obj(str, str, int) | ScriptFn_PlaceInHolder 0x267 _PlaceEx | Obj, str cls, int x, int y, int player | ScriptFn__PlaceEx 0x268 _PlaceBlockEx | void, str cls, int player, int x, int y, int nx, int ny, int deltax, int deltay | ScriptFn__PlaceBlockEx 0x269 _PlaceBlockEx | void, str cls, int player, int x, int y, int nx, int ny, int deltax, int deltay, str group | ScriptFn__PlaceBlockEx_Group 0x26a _Summon | void, str cls, int x, int y, int player | ScriptFn__Summon 0x26b Obj::IsWaterUnit | bool(Obj) | ScriptFn_Obj_IsWaterUnit 0x26c Obj::SetCmdEnable | void(Obj, bool) | ScriptFn_Obj_SetCmdEnable 0x26d Obj::GetCmdEnable | bool(Obj) | ScriptFn_Obj_GetCmdEnable 0x26e Obj::AddToStoreBin | void(Obj) | ScriptFn_Obj_AddToStoreBin 0x26f Obj::RemoveFromStoreBin | void(Obj) | ScriptFn_Obj_RemoveFromStoreBin 0x270 Obj::IsInState | bool(Obj) | ScriptFn_Obj_IsInState 0x271 Obj::PlaySound | void(Obj, str) | ScriptFn_Obj_PlaySound 0x272 Obj::ShowFloatText | void(Obj, str) | ScriptFn_Obj_ShowFloatText CONST dtSlash = 0 CONST dtPierce = 1 CONST dtSiege = 2 CONST dtNone = 3 ## IsBetaExpired 00746ea0 ## RegisterGroupQueryScriptFunctions 005777c0 0x273 conv Obj -> Query | coste 5 | ScriptConv_ObjToQuery 0x274 Group | Query(str) | ScriptFn_Group 0x275 GetGroupSize | int(str) | ScriptFn_GetGroupSize 0x276 SpawnGroup | ObjList(str) | ScriptFn_SpawnGroup 0x277 SpawnGroupInHolder | ObjList(str, str) | ScriptFn_SpawnGroupInHolder_name 0x278 SpawnGroupInHolder | ObjList(str, Obj) | ScriptFn_SpawnGroupInHolder_obj 0x279 SpawnNamed | Obj(str) | ScriptFn_SpawnNamed 0x27a ModLevel | void(str, int, int, int) | ScriptFn_ModLevel 0x27b Union | Query(Query, Query) | ScriptFn_Union 0x27c Intersect | Query(Query, Query) | ScriptFn_Intersect 0x27d Substract | Query(Query, Query) | ScriptFn_Substract 0x27e Subtract | Query(Query, Query) | ScriptFn_Substract 0x27f ClassPlayerAreaObjs | Query(str, int, str) | ScriptFn_ClassPlayerAreaObjs 0x280 ClassPlayerObjs | Query(str, int) | ScriptFn_ClassPlayerObjs 0x281 BuildingsInSettlement | Query(str, str) | ScriptFn_BuildingsInSettlement 0x282 UnitsInSettlement | Query(str, str) | ScriptFn_UnitsInSettlement_name 0x283 UnitsAroundSettlement | Query(str, str) | ScriptFn_UnitsAroundSettlement_name 0x284 UnitsGuardingSettlement | Query(str, str) | ScriptFn_UnitsGuardingSettlement_name 0x285 UnitsInSettlement | Query(Settlement, str) | ScriptFn_UnitsInSettlement_obj 0x286 UnitsAroundSettlement | Query(Settlement, str) | ScriptFn_UnitsAroundSettlement_obj 0x287 UnitsGuardingSettlement | Query(Settlement, str) | ScriptFn_UnitsGuardingSettlement_obj 0x288 EnemyObjs | Query(int, str) | ScriptFn_EnemyObjs 0x289 FriendlyObjs | Query(int, str) | ScriptFn_FriendlyObjs 0x28a ControllableObjs | Query(int, str) | ScriptFn_ControllableObjs 0x28b AreaObjs | Query(str, str) | ScriptFn_AreaObjs 0x28c ObjsInRect | Query(rect, str) | ScriptFn_ObjsInRect 0x28d ObjsInCircle | Query(point, int, str) | ScriptFn_ObjsInCircle 0x28e ObjsInSight | Query(Obj, str) | ScriptFn_ObjsInSight 0x28f VisibleObjsInSight | Query(Obj, str) | ScriptFn_VisibleObjsInSight 0x290 ObjsInRange | Query(Obj, str, int) | ScriptFn_ObjsInRange 0x291 AttachedUnits | Query(Hero, str) | ScriptFn_AttachedUnits 0x292 PartyQuery | Query() | ScriptFn_PartyQuery -> llama a RegisterQueryMethodScriptFunctions 0057ad60 0x293 Query::Erase | void(Query) | ScriptFn_Query_Erase 0x294 Query::SetPlayer | void(Query, int) | ScriptFn_Query_SetPlayer 0x295 Query::Damage | int(Query, int) | ScriptFn_Query_Damage 0x296 Query::Heal | void(Query, int) | ScriptFn_Query_Heal 0x297 Query::HealStamina | void(Query, int) | ScriptFn_Query_HealStamina 0x298 Query::AddDefCmd | void(Query, point, Obj, bool, bool) | ScriptFn_Query_AddDefCmd 0x299 Query::IsValid | bool(Query) | ScriptFn_Query_IsValid 0x29a = | void(Query&, Query) | ScriptOp_Query_Assign 0x29b Query::count | int(Query) | ScriptFn_Query_count 0x29c Query::IsEmpty | bool(Query) | ScriptFn_Query_IsEmpty 0x29d Query::Contains | bool(Query, Obj) | ScriptFn_Query_Contains 0x29e Query::ClearCommands | void(Query) | ScriptFn_Query_ClearCommands 0x29f Query::KillCommand | void(Query) | ScriptFn_Query_KillCommand 0x2a0 Query::AddCommand | void(Query, bool, str) | ScriptFn_Query_AddCommand_simple 0x2a1 Query::AddCommand | void(Query, bool, str, point) | ScriptFn_Query_AddCommand_point 0x2a2 Query::AddCommand | void(Query, bool, str, Obj) | ScriptFn_Query_AddCommand_obj 0x2a3 Query::AddCommandOffset | void(Query, bool, str, point) | ScriptFn_Query_AddCommandOffset 0x2a4 Query::SetCommand | void(Query, str) | ScriptFn_Query_SetCommand_simple 0x2a5 Query::SetCommand | void(Query, str, point) | ScriptFn_Query_SetCommand_point 0x2a6 Query::SetCommand | void(Query, str, Obj) | ScriptFn_Query_SetCommand_obj 0x2a7 Query::SetCommandOffset | void(Query, str, point) | ScriptFn_Query_SetCommandOffset 0x2a8 Query::GetObjList | ObjList(Query) | ScriptFn_Query_GetObjList 0x2a9 DistributeExperience | void(Query, int) | ScriptFn_DistributeExperience 0x2aa AttackArea | void(Query, str) | ScriptFn_AttackArea 0x2ab MoveToArea | void(Query, str) | ScriptFn_MoveToArea 0x2ac NearestObj | Obj(Query, point) | ScriptFn_Query_NearestObj_point 0x2ad NearestObj | Obj(Query, Obj) | ScriptFn_Query_NearestObj_obj 0x2ae Query::NearestObj | Obj(Query, point) | ScriptFn_Query_NearestObj_point 0x2af Query::NearestObj | Obj(Query, Obj) | ScriptFn_Query_NearestObj_obj 0x2b0 Query::AddToGroup | void(Query, str) | ScriptFn_Query_AddToGroup 0x2b1 Query::RemoveFromGroup | void(Query, str) | ScriptFn_Query_RemoveFromGroup 0x2b2 Query::RemoveFromAllGroups | void(Query) | ScriptFn_Query_RemoveFromAllGroups 0x2b3 Query::Face | void(Query, point) | ScriptFn_Query_Face 0x2b4 Query::SetFood | void(Query, int) | ScriptFn_Query_SetFood 0x2b5 Query::InHolder | int(Query, str) | ScriptFn_Query_InHolder 0x2b6 Query::AddToHolder | void(Query, str) | ScriptFn_Query_AddToHolder 0x2b7 Query::GetAverageDirection | point(Query) | ScriptFn_Query_GetAverageDirection 0x2b8 Query::SetParty | void(Query, bool) | ScriptFn_Query_SetParty 0x2b9 Query::SetMessengerStatus | void(Query, bool) | ScriptFn_Query_SetMessengerStatus 0x2ba Query::SetFeeding | void(Query, bool) | ScriptFn_Query_SetFeeding -> llama a RegisterNamedObjScriptFunctions 00553420 0x2bb GetNamedObj | NamedObj(str) | ScriptFn_GetNamedObj 0x2bc conv NamedObj -> Obj | coste 10 | ScriptFn_NamedObj_obj 0x2bd NamedObj::IsValid | bool(NamedObj) | ScriptFn_Query_IsValid 0x2be NamedObj::IsDead | bool(NamedObj) | ScriptFn_NamedObj_IsDead 0x2bf NamedObj::obj | Obj(NamedObj) | ScriptFn_NamedObj_obj ## RegisterBuildingScriptFunctions 004e1710 0x2c0 EnemyInRange | bool(point, int, Obj) | ScriptFn_EnemyInRange 0x2c1 Building::BestTarget | Obj(Building) | ScriptFn_Building_BestTarget 0x2c2 L Building::Attack | bool(Building, Obj) extra=0 | ScriptFn_Building_Attack 0x2c3 Building::GetEnterPoint | point(Building, Unit) | ScriptFn_Building_GetEnterPoint 0x2c4 Building::GetExitPoint | point(Building, Obj, point) | ScriptFn_Building_GetExitPoint_ObjPoint 0x2c5 Building::GetExitPoint | point(Building, point, bool) | ScriptFn_Building_GetExitPoint_PointBool 0x2c6 Building::GetPoint | point(Building, int, int) | ScriptFn_Building_GetPoint 0x2c7 Building::settlement | Settlement(Building) | ScriptFn_Building_settlement 0x2c8 Building::IsBroken | bool(Building) | ScriptFn_Building_IsBroken 0x2c9 Building::IsCentralBuliding | bool(Building) | ScriptFn_Building_IsCentralBuliding 0x2ca Building::RRepair | void(Building) | ScriptFn_Building_RRepair 0x2cb Building::GetExitVector | point(Building) | ScriptFn_Building_GetExitVector 0x2cc Building::PopTransportationUI | void(Building) | ScriptFn_Building_PopTransportationUI 0x2cd Building::GetGlobalSpell | int(Building) | ScriptFn_Building_GetGlobalSpell 0x2ce Building::GlobalSpellStart | void(Building, int, int) | ScriptFn_Building_GlobalSpellStart_3Args 0x2cf Building::GlobalSpellStart | void(Building, int, int, int) | ScriptFn_Building_GlobalSpellStart_4Args 0x2d0 Building::GlobalSpellStop | void(Building) | ScriptFn_Building_GlobalSpellStop 0x2d1 Building::SetGlobalSpellData | void(Building, int) | ScriptFn_Building_SetGlobalSpellData 0x2d2 Building::WindOfWisdom | void(Building, int) | ScriptFn_Building_WindOfWisdom 0x2d3 Building::Starvation | void(Building) | ScriptFn_Building_Starvation 0x2d4 Building::SoothingRain | void(Building, int) | ScriptFn_Building_SoothingRain 0x2d5 Building::DivineSacrifice | void(Building) | ScriptFn_Building_DivineSacrifice 0x2d6 Building::GetSoothingRainObjects | int(Building) | ScriptFn_Building_GetSoothingRainObjects 0x2d7 Building::IsStonehengeControlable | bool(Building) | ScriptFn_Building_IsStonehengeControlable 0x2d8 Building::StonehengeNumControllingMages | int(Building) | ScriptFn_Building_StonehengeNumControllingMages CONST gsWindOfWisdom = 0 CONST gsStarvation = 1 CONST gsSoothingRain = 2 CONST gsDivineSacrifice = 3 CONST gsBloodlust = 4 CONST gsTribute = 5 CONST GlobalSpellsCount = 6 0x2d9 Building::itemtypes | str(Building) | ScriptFn_Building_itemtypes 0x2da Building::minlevel | int(Building) | ScriptFn_Building_minlevel 0x2db Building::levelperitem | int(Building) | ScriptFn_Building_levelperitem 0x2dc Building::ClearDamageTaken | void(Building) | ScriptFn_Building_ClearDamageTaken 0x2dd Building::CountMages | int(Building) | ScriptFn_Building_CountMages 0x2de Building::SetUITarget | void(Building, Obj) | ScriptFn_Building_SetUITarget 0x2df Building::GetUITarget | Obj(Building) | ScriptFn_Building_GetUITarget 0x2e0 Building::GetNumSentrySlots | int(Building) | ScriptFn_Building_GetNumSentrySlots 0x2e1 Building::GetSentryClassName | str(Building) | ScriptFn_Building_GetSentryClassName 0x2e2 Building::Research | void(Building, str) | ScriptFn_Building_Research 0x2e3 GetResearchHack | bool() | ScriptFn_GetResearchHack ## RegisterCatapultScriptFunctions 004e3e30 0x2e4 PlaceCatapult | Catapult(int, int, int, int) | ScriptFn_PlaceCatapult 0x2e5 Catapult::IsBuilt | bool(Catapult) | ScriptFn_Catapult_IsBuilt 0x2e6 Catapult::SetBuilt | void(Catapult) | ScriptFn_Catapult_SetBuilt 0x2e7 Catapult::SetBuildFrame | void(Catapult, int) | ScriptFn_Catapult_SetBuildFrame 0x2e8 GetCatapultAttackPoint | point(point) | ScriptFn_GetCatapultAttackPoint 0x2e9 L Catapult::RotateTo | void(Catapult, point) extra=0 | ScriptFn_Catapult_RotateTo 0x2ea L Catapult::Attack | void(Catapult, point) extra=0 | ScriptFn_Catapult_Attack 0x2eb Catapult::BestTarget | Obj(Catapult) | ScriptFn_Catapult_BestTarget 0x2ec Catapult::GetPointOnTarget | point(Catapult, Obj) | ScriptFn_Catapult_GetPointOnTarget 0x2ed Catapult::InRange | bool(Catapult, point) | ScriptFn_Catapult_InRange 0x2ee Catapult::AttackWait | int(Catapult) | ScriptFn_Catapult_AttackWait 0x2ef Catapult::CalcEscapeDirection | point(Catapult) | ScriptFn_Catapult_CalcEscapeDirection 0x2f0 Catapult::GetCurrentTarget | Obj(Catapult) | ScriptFn_Catapult_GetCurrentTarget 0x2f1 Catapult::SetTarget | void(Catapult, Obj) | ScriptFn_Catapult_SetTarget 0x2f2 Catapult::ClearTarget | void(Catapult) | ScriptFn_Catapult_ClearTarget 0x2f3 Catapult::ClearTowerTarget | void(Catapult) | ScriptFn_Catapult_ClearTowerTarget ## RegisterUnitScriptFunctions 005df710 0x2f4 Unit::speed | int(Unit) | ScriptFn_Unit_speed 0x2f5 Unit::speed_factor | int(Unit) | ScriptFn_Unit_speed_factor 0x2f6 Unit::stamina | int(Unit) | ScriptFn_Unit_stamina 0x2f7 Unit::user | int(Unit) | ScriptFn_Unit_user 0x2f8 Unit::food | int(Unit) | ScriptFn_Unit_food 0x2f9 Unit::maxfood | int(Unit) | ScriptFn_Unit_maxfood 0x2fa Unit::maxstamina | int(Unit) | ScriptFn_Unit_maxstamina 0x2fb Unit::experience | int(Unit) | ScriptFn_Unit_experience 0x2fc Unit::level | int(Unit) | ScriptFn_Unit_level 0x2fd Unit::inherentlevel | int(Unit) | ScriptFn_Unit_inherentlevel 0x2fe Unit::SetSpeedFactor | void(Unit, int) | ScriptFn_Unit_SetSpeedFactor 0x2ff Unit::SetUser | void(Unit, int) | ScriptFn_Unit_SetUser 0x300 Unit::SetFood | void(Unit, int) | ScriptFn_Unit_SetFood 0x301 Unit::feeds | bool(Unit) | ScriptFn_Unit_feeds 0x302 Unit::SetFeeding | void(Unit, bool) | ScriptFn_Unit_SetFeeding 0x303 L Unit::Goto | bool(Unit, point, int, int, bool, int) extra=4 | ScriptFn_Unit_Goto 0x304 L Unit::GotoEnter | bool(Unit, point, int, int, bool, int) extra=4 | ScriptFn_Unit_GotoEnter 0x305 L Unit::Goto | bool(Unit, Obj, int, int, bool, int) extra=4 | ScriptFn_Unit_GotoObj 0x306 L Unit::GotoAttack | bool(Unit, Obj, int, bool, int) extra=4 | ScriptFn_Unit_GotoAttack 0x307 L Unit::GotoStraight | void(Unit, point) extra=4 | ScriptFn_Unit_GotoStraight 0x308 L Unit::Stop | bool(Unit, int) extra=0 | ScriptFn_Unit_Stop 0x309 Unit::HasPath | bool(Unit) | ScriptFn_Unit_HasPath 0x30a Unit::dest | point(Unit) | ScriptFn_Unit_dest 0x30b Unit::TimeWithoutWalking | int(Unit) | ScriptFn_Unit_TimeWithoutWalking 0x30c Unit::InHolder | bool(Unit) | ScriptFn_Unit_InHolder 0x30d Unit::GetHolderSett | Settlement(Unit) | ScriptFn_Unit_GetHolderSett 0x30e Unit::InShip | bool(Unit) | ScriptFn_Unit_InShip 0x30f Unit::GetShip | Ship(Unit) | ScriptFn_Unit_GetShip 0x310 Unit::ExitHolder | void(Unit, point) | ScriptFn_Unit_ExitHolder 0x311 Unit::EnterHolder | void(Unit, Obj) | ScriptFn_Unit_EnterHolder 0x312 Unit::GetUnitsInSameHolder | ObjList(Unit) | ScriptFn_Unit_GetUnitsInSameHolder 0x313 L Unit::TrainAttack | bool(Unit, Obj) extra=4 | ScriptFn_Unit_TrainAttack 0x314 Unit::BestTrainingTarget | Obj(Unit) | ScriptFn_Unit_BestTrainingTarget 0x315 Unit::StartTraining | void(Unit) | ScriptFn_Unit_StartTraining 0x316 Unit::StopTraining | void(Unit) | ScriptFn_Unit_StopTraining 0x317 Unit::IsTraining | bool(Unit) | ScriptFn_Unit_IsTraining 0x318 L Unit::Attack | bool(Unit, Obj) extra=4 | ScriptFn_Unit_Attack 0x319 L Unit::AttackEveryone | bool(Unit, Obj) extra=4 | ScriptFn_Unit_AttackEveryone 0x31a Unit::TimeWithoutAttack | int(Unit) | ScriptFn_Unit_TimeWithoutAttack 0x31b Unit::SetLastAttackTime | void(Unit) | ScriptFn_Unit_SetLastAttackTime 0x31c Unit::BestTargetInSquadSightMisZeroDamage | Obj(Unit) | ScriptFn_Unit_BestTargetInSquadSightMisZeroDamage 0x31d Unit::BestTargetInSquadSight | Obj(Unit) | ScriptFn_Unit_BestTargetInSquadSight 0x31e Unit::BestNoIndependentTargetInSquadSight | Obj(Unit) | ScriptFn_Unit_BestNoIndependentTargetInSquadSight 0x31f Unit::BestTargetInSquadSight | Obj(Unit, str) | ScriptFn_Unit_BestTargetInSquadSight2 0x320 Unit::BestTargetInSquadSightExclusive | Obj(Unit, str) | ScriptFn_Unit_BestTargetInSquadSightExclusive 0x321 Unit::BestTargetInSquadSight_PreferUndiseased | Obj(Unit) | ScriptFn_Unit_BestTargetInSquadSight_PreferUndiseased 0x322 Unit::BestTargetForPos | Obj(Unit) | ScriptFn_Unit_BestTargetForPos 0x323 Unit::BestTargetInRange | Obj(Unit, point, int) | ScriptFn_Unit_BestTargetInRange 0x324 Unit::IsEnemyInSquadSight | bool(Unit) | ScriptFn_Unit_IsEnemyInSquadSight 0x325 Unit::EnemiesInSight | bool(Unit) | ScriptFn_Unit_EnemiesInSight 0x326 Unit::InRange | bool(Unit, Obj) | ScriptFn_Unit_InRange 0x327 Unit::hero | Hero(Unit) | ScriptFn_Unit_hero 0x328 Unit::AttachTo | bool(Unit, Hero) | ScriptFn_Unit_AttachTo 0x329 Unit::DetachFrom | void(Unit, Hero) | ScriptFn_Unit_DetachFrom 0x32a L Unit::Idle | void(Unit, int) extra=0 | ScriptFn_Unit_Idle 0x32b L Unit::Taunt | void(Unit, int) extra=0 | ScriptFn_Unit_Taunt 0x32c Unit::SetExperience | void(Unit, int) | ScriptFn_Unit_SetExperience 0x32d Unit::SetLevel | void(Unit, int) | ScriptFn_Unit_SetLevel 0x32e Unit::IncKills | void(Unit, int) | ScriptFn_Unit_IncKills 0x32f L Unit::FormAcceptMove | void(Unit) extra=0 | ScriptFn_Unit_FormAcceptMove 0x330 L Unit::FormKeepMoving | void(Unit, int) extra=0 | ScriptFn_Unit_FormKeepMoving 0x331 Unit::PathTo | int(Unit, point, int, int) | ScriptFn_Unit_PathTo 0x332 Unit::PathTo | int(Unit, Obj, int, int) | ScriptFn_Unit_PathTo2 0x333 Unit::SetParty | void(Unit, bool) | ScriptFn_Unit_SetParty 0x334 Unit::GetParty | bool(Unit) | ScriptFn_Unit_GetParty 0x335 Unit::GetSacrifice | Sacrifice(Unit) | ScriptFn_Unit_GetSacrifice 0x336 Unit::_OnImpassable | bool(Unit) | ScriptFn_Unit_OnImpassable 0x337 max_train_1_level | int() | ScriptFn_max_train_1_level 0x338 Unit::GetUnexploredPoint | point(Unit, int) | ScriptFn_Unit_GetUnexploredPoint 0x339 Unit::HasFreedom | bool(Unit) | ScriptFn_Unit_HasFreedom 0x33a Unit::GetFlags | bool(Unit, int) | ScriptFn_Unit_GetFlags CONST (&PTR_s_parry_00824c80)[iVar1] = iVar1 CONST UnitSpecialsCount = 0x24 CONST UNITFLAG_NOAI = 0x40000 0x33b Unit::PathLeft | int(Unit) | ScriptFn_Unit_PathLeft 0x33c Unit::GetShipToBoard | Ship(Unit) | ScriptFn_Unit_GetShipToBoard 0x33d Unit::GetStaminaDecTime | int(Unit) | ScriptFn_Unit_GetStaminaDecTime 0x33e Unit::SameHolderAs | bool(Unit, Unit) | ScriptFn_Unit_SameHolderAs 0x33f SetExperienceModifier | void(int, int) | ScriptFn_SetExperienceModifier 0x340 GetExperienceModifier | int(int) | ScriptFn_GetExperienceModifier 0x341 Unit::SetCommanded | void(Unit, bool) | ScriptFn_Unit_SetCommanded 0x342 Unit::GetCommanded | bool(Unit) | ScriptFn_Unit_GetCommanded 0x343 Unit::SetEntering | void(Unit, bool) | ScriptFn_Unit_SetEntering 0x344 Unit::GetEntering | bool(Unit) | ScriptFn_Unit_GetEntering 0x345 Unit::SetWalkAnim | void(Unit, int) | ScriptFn_Unit_SetWalkAnim2 0x346 Unit::SetWalkAnim | void(Unit) | ScriptFn_Unit_SetWalkAnim 0x347 Unit::SetCarryWaterAnim | void(Unit) | ScriptFn_Unit_SetCarryWaterAnim 0x348 Unit::SetCarryGoodsAnim | void(Unit) | ScriptFn_Unit_SetCarryGoodsAnim 0x349 Unit::DoCarryNothing | bool(Unit) | ScriptFn_Unit_DoCarryNothing 0x34a Unit::Disappear | void(Unit) | ScriptFn_Unit_Disappear 0x34b Unit::SetNoselectFlag | void(Unit, bool) | ScriptFn_Unit_SetNoselectFlag 0x34c Unit::SetMinimapFlag | void(Unit, bool) | ScriptFn_Unit_SetMinimapFlag 0x34d Unit::SetNoAIFlag | void(Unit, bool) | ScriptFn_Unit_SetNoAIFlag 0x34e Unit::PathDestFound | point(Unit) | ScriptFn_Unit_PathDestFound 0x34f Unit::ForceIdle | void(Unit) | ScriptFn_Unit_ForceIdle 0x350 Unit::Talk | void(Unit) | ScriptFn_Unit_Talk 0x351 Unit::IsCursed | bool(Unit) | ScriptFn_Unit_IsCursed 0x352 Unit::IsDiseased | bool(Unit) | ScriptFn_Unit_IsDiseased 0x353 Unit::GetBestCurseTarget | Unit(Unit) | ScriptFn_Unit_GetBestCurseTarget 0x354 Unit::GetBuilding | Building(Unit) | ScriptFn_Unit_GetBuilding 0x355 Unit::SetBuilding | void(Unit, Building) | ScriptFn_Unit_SetBuilding 0x356 Unit::HasSpecial | bool(Unit, int) | ScriptFn_Unit_HasSpecial 0x357 Unit::SetSpecial | void(Unit, int, bool) | ScriptFn_Unit_SetSpecial 0x358 Unit::SpecialName | str(Unit, int) | ScriptFn_Unit_SpecialName 0x359 Unit::GetParryMode | int(Unit) | ScriptFn_Unit_GetParryMode 0x35a Unit::SetParryMode | void(Unit, bool) | ScriptFn_Unit_SetParryMode 0x35b Unit::Curse | void(Unit) | ScriptFn_Unit_Curse 0x35c Unit::Bless | void(Unit) | ScriptFn_Unit_Bless 0x35d Unit::Disease | void(Unit) | ScriptFn_Unit_Disease 0x35e Unit::RamBestTarget | Obj(Unit) | ScriptFn_Unit_RamBestTarget 0x35f GetPlayerUnits | ObjList(int) | ScriptFn_GetPlayerUnits 0x360 GetPlayerUnits | ObjList(int, str) | ScriptFn_GetPlayerUnits2 0x361 InvalidateRegenConsts | void() | ScriptFn_InvalidateRegenConsts 0x362 Unit::Mutate | void(Obj, str) | ScriptFn_Unit_Mutate 0x363 ExpFromLevel | int(int) | ScriptFn_ExpFromLevel 0x364 LevelFromExp | int(int) | ScriptFn_LevelFromExp ## RegisterHeroScriptFunctions 00531500 0x365 L Hero::FormKeepMoving | void(Hero, int) extra=0 | ScriptFn_Hero_FormKeepMoving 0x366 L Hero::FormSetupAndMoveTo | void(Hero, point, int, int, bool) extra=0 | ScriptFn_Hero_FormSetupAndMoveTo_point 0x367 L Hero::FormSetupAndMoveTo | void(Hero, Obj, int, int, bool) extra=0 | ScriptFn_Hero_FormSetupAndMoveTo_obj 0x368 Hero::TimePastLastAttack | int(Hero) | ScriptFn_Hero_TimePastLastAttack 0x369 Hero::LastAttacker | Obj(Hero) | ScriptFn_Hero_LastAttacker 0x36a Hero::army | ObjList(Hero) | ScriptFn_Hero_army 0x36b Hero::maxarmy | int(Hero) | ScriptFn_Hero_maxarmy 0x36c Hero::IsHeroArmyFull | bool(Hero) | ScriptFn_Hero_IsHeroArmyFull 0x36d Hero::FormRadius | int(Hero) | ScriptFn_Hero_FormRadius 0x36e Hero::FormPathLeft | int(Hero) | ScriptFn_Hero_FormPathLeft 0x36f Hero::HasArmy | bool(Hero) | ScriptFn_Hero_HasArmy 0x370 Hero::SetFormation | void(Hero, str) | ScriptFn_Hero_SetFormation 0x371 Hero::formation | str(Hero) | ScriptFn_Hero_formation 0x372 Hero::DetachArmy | void(Hero) | ScriptFn_Hero_DetachArmy 0x373 GetRandomHeroClass | str(str, int) | ScriptFn_GetRandomHeroClass 0x374 Hero::CancelArmyBoard | void(Hero) | ScriptFn_Hero_CancelArmyBoard 0x375 Hero::SetFinalPartyOrientation | void(Hero, point) | ScriptFn_Hero_SetFinalPartyOrientation 0x376 Hero::GetFinalPartyOrientation | point(Hero) | ScriptFn_Hero_GetFinalPartyOrientation 0x377 Hero::HasFinalPartyOrientationRequest | bool(Hero) | ScriptFn_Hero_HasFinalPartyOrientationRequest 0x378 HeroSkillId | int(str) | ScriptFn_HeroSkillId 0x379 Hero::SetSkill | void(Hero, int, int) | ScriptFn_Hero_SetSkill 0x37a Hero::GetSkill | int(Hero, int) | ScriptFn_Hero_GetSkill 0x37b Hero::UseSkill | bool(Hero, int) | ScriptFn_Hero_UseSkill 0x37c HeroSkillName | str(int) | ScriptFn_HeroSkillName 0x37d Hero::AvailableSkillPoints | int(Hero) | ScriptFn_Hero_AvailableSkillPoints 0x37e Hero::SkillInEffect | bool(Hero, int) | ScriptFn_Hero_SkillInEffect 0x37f Hero::autocast | bool(Hero) | ScriptFn_Hero_autocast 0x380 Hero::SetAutocast | void(Hero, bool) | ScriptFn_Hero_SetAutocast CONST (&kHeroSkillConstNameTable)[iVar1] = iVar1 CONST HeroSkillsCount = 0x19 ## RegisterDruidScriptFunctions 00513f50 0x381 Druid::FindUnitToHeal | Unit(Druid) | Script_Druid_FindUnitToHeal 0x382 Druid::FindUnitToLearn | Unit(Druid) | Script_Druid_FindUnitToLearn 0x383 Druid::FindUnitToHide | Unit(Druid) | Script_Druid_FindUnitToHide 0x384 Druid::GetBestCrippleTarget | Unit(Unit) | Script_Druid_GetBestCrippleTarget 0x385 Druid::FindUnitToRevitalize | Unit(Druid) | Script_Druid_FindUnitToRevitalize 0x386 Druid::FindUnitBelowILevel | Unit(Druid, int) | Script_Druid_FindUnitBelowILevel 0x387 Druid::FindUnitBelowILevel | Unit(Druid, int, int) | Script_Druid_FindUnitBelowILevel3 0x388 Druid::SetStonehenge | void(Druid, Building) | ScriptFn_Druid_SetStonehenge 0x389 Druid::GetJupiterAngerTarget | Unit(Druid) | Script_Druid_GetJupiterAngerTarget 0x38a Druid::SetJupiterAngerTarget | void(Druid, Unit) | ScriptFn_Druid_SetJupiterAngerTarget 0x38b Druid::SetSummoningDeath | void(Druid, bool) | ScriptFn_Druid_SetSummoningDeath 0x38c Druid::IsSummoningDeath | bool(Druid) | ScriptFn_Druid_IsSummoningDeath ## RegisterScriptEditorFunctions 004b1a40 0x38d _ScriptEditor | void() | ScriptFn__ScriptEditor 0x38e _ScriptEditor | void(str) | ScriptFn__ScriptEditor_Str ## RegisterDialogEditorFunctions 00492e00 0x38f _DialogEditor | void() | ScriptFn__DialogEditor 0x390 _DialogEditor | void(str) | ScriptFn__DialogEditor_Path 0x391 (char *)&PTR_LAB_0065645e_1_007b4d0c | void | ScriptFn__DialogEditor ## RegisterEditorChooseFunctions 00485280 0x392 L _Choose | str(str, str) extra=4 | ScriptFn__Choose 0x393 _ListClasses | str() | ScriptFn__ListClasses 0x394 _ListFolder | str(str) | ScriptFn__ListFolder 0x395 _ListFolderEx | str(str, str) | ScriptFn__ListFolderEx 0x396 _ListTerrains | str() | ScriptFn__ListTerrains ## RegisterMiniMapScriptFunctions 006149d0 0x397 MiniMap | void() | ScriptFn_MiniMap 0x398 SetMiniMapRect | void(rect) | ScriptFn_SetMiniMapRect ## RegisterZoomMapScriptFunctions 006163a0 0x399 BuildMiniMap | void(str) | ScriptFn_BuildMiniMap 0x39a ToggleZoomMap | void() | ScriptFn_ToggleZoomMap 0x39b ShowZoomMap | void() | ScriptFn_ShowZoomMap 0x39c HideZoomMap | void() | ScriptFn_HideZoomMap 0x39d _ZoomMapLastShownTime | int() | ScriptFn__ZoomMapLastShownTime ## RegisterWagonScriptFunctions 005ec2f0 0x39e Wagon::amount | int(Wagon) | ScriptFn_Wagon_amount 0x39f Wagon::restype | int(Wagon) | ScriptFn_Wagon_restype 0x3a0 Wagon::SetFood | void(Wagon, int) | ScriptFn_Wagon_SetFood 0x3a1 Wagon::SetGold | void(Wagon, int) | ScriptFn_Wagon_SetGold 0x3a2 Wagon::LoadFood | void(Wagon, int) | ScriptFn_Wagon_LoadFood 0x3a3 Wagon::LoadGold | void(Wagon, int) | ScriptFn_Wagon_LoadGold 0x3a4 Wagon::loyalty | int(Wagon) | ScriptFn_Wagon_loyalty 0x3a5 Wagon::SetLoyalty | void(Wagon, int) | ScriptFn_Wagon_SetLoyalty 0x3a6 Wagon::DecreaseLoyalty | void(Wagon, int) | ScriptFn_Wagon_DecreaseLoyalty 0x3a7 Wagon::StartCapture | void(Wagon) | ScriptFn_Wagon_StartCapture 0x3a8 Wagon::StopCapture | void(Wagon) | ScriptFn_Wagon_StopCapture ## IsBetaExpired 00746ea0 note (ya recorrido: segunda entrada de la lista) ## RegisterSettlementScriptFunctions 005c5d10 0x3a9 == | bool(Settlement, Settlement) | ScriptFn_Settlement_operator_eq 0x3aa = | void(Settlement&, Settlement) | ScriptFn_PointAssign 0x3ab GetSettlement | Settlement(str) | ScriptFn_GetSettlement 0x3ac Settlement::population | int(Settlement) | ScriptFn_scSPopulation 0x3ad Settlement::max_population | int(Settlement) | ScriptFn_scSMaxPopulation 0x3ae Settlement::name | str(Settlement) | ScriptFn_Settlement_GetName 0x3af Settlement::ForceAddUnit | void(Settlement, Unit) | ScriptFn_Settlement_ForceAddUnit 0x3b0 Settlement::AddUnit | bool(Settlement, Unit) | ScriptFn_Settlement_addunit 0x3b1 Settlement::IsFull | bool(Settlement) | ScriptFn_Settlement_isfull 0x3b2 Settlement::AddUnits | int(Settlement, ObjList) | ScriptFn_Settlement_AddUnits 0x3b3 Settlement::Units | ObjList(Settlement) | ScriptFn_Settlement_Units 0x3b4 Settlement::UnitsCount | int(Settlement) | ScriptFn_Settlement_UnitsCount 0x3b5 Settlement::max_units | int(Settlement) | ScriptFn_Settlement_maxcount 0x3b6 Settlement::health | int(Settlement) | ScriptFn_Settlement_health 0x3b7 Settlement::max_health | int(Settlement) | ScriptFn_Settlement_maxhealth 0x3b8 Settlement::stamina | int(Settlement) | ScriptFn_Settlement_stamina 0x3b9 Settlement::max_stamina | int(Settlement) | ScriptFn_Settlement_maxstamina 0x3ba Settlement::loyalty | int(Settlement) | ScriptFn_scSLoyalty 0x3bb Settlement::SetLoyalty | void(Settlement, int) | ScriptFn_Settlement_SetLoyalty 0x3bc Settlement::DecreaseLoyalty | void(Settlement, int) | ScriptFn_Settlement_DecreaseLoyalty 0x3bd Settlement::gold | int(Settlement) | ScriptFn_Settlement_gold 0x3be Settlement::max_gold | int(Settlement) | ScriptFn_Settlement_maxgold 0x3bf Settlement::food | int(Settlement) | ScriptFn_Settlement_food 0x3c0 Settlement::max_food | int(Settlement) | ScriptFn_Settlement_maxfood 0x3c1 Settlement::SetGold | void(Settlement, int) | ScriptFn_Settlement_SetGold 0x3c2 Settlement::SetFood | void(Settlement, int) | ScriptFn_Settlement_SetFood 0x3c3 Settlement::SetPopulation | void(Settlement, int) | ScriptFn_Settlement_SetPopulation 0x3c4 Settlement::AddToPopulation | void(Settlement, int) | ScriptFn_Settlement_AddToPopulation 0x3c5 Settlement::AddToMaxPopulation | void(Settlement, int) | ScriptFn_Settlement_AddToMaxPopulation 0x3c6 Settlement::player | int(Settlement) | ScriptFn_Settlement_player 0x3c7 Settlement::SetPlayer | void(Settlement, int) | ScriptFn_Settlement_SetPlayer 0x3c8 Settlement::IsValid | bool(Settlement) | ScriptFn_Obj_IsValid 0x3c9 Settlement::loan | int(Settlement) | ScriptFn_Settlement_GetLoan 0x3ca Settlement::SetLoan | void(Settlement, int) | ScriptFn_Settlement_SetLoan 0x3cb Settlement::GetCentralBuilding | Building(Settlement) | ScriptFn_Settlement_GetCentralBuilding 0x3cc Settlement::FoodProduction | int(Settlement) | ScriptFn_Settlement_FoodProduction 0x3cd Settlement::GoldProduction | int(Settlement) | ScriptFn_Settlement_GoldProduction 0x3ce Settlement::SetFoodProduction | void(Settlement, int) | ScriptFn_Settlement_SetFoodProduction 0x3cf Settlement::SetGoldProduction | void(Settlement, int) | ScriptFn_Settlement_SetGoldProduction 0x3d0 Settlement::Buildings | ObjList(Settlement) | ScriptFn_Settlement_Buildings 0x3d1 Settlement::Find | Building(Settlement, str) | ScriptFn_Settlement_Find 0x3d2 Settlement::FirstBldClass | str(Settlement) | ScriptFn_Settlement_FirstBldClass 0x3d3 Settlement::CanBeCaptured | bool(Settlement) | ScriptFn_Settlement_CanBeCaptured 0x3d4 Settlement::AllowCapture | void(Settlement, bool) | ScriptFn_Settlement_AllowCapture 0x3d5 Settlement::ObjectsAround | ObjList(Settlement, str) | ScriptFn_Settlement_ObjectsAround 0x3d6 Building::GetEnterExit | point(Building) | ScriptFn_Building_GetEnterExit 0x3d7 Building::GetWaterSource | point(Building) | ScriptFn_Building_GetWaterSource 0x3d8 Building::GetGoodsSource | point(Building) | ScriptFn_Building_GetGoodsSource 0x3d9 Building::GetFixSite | point(Building) | ScriptFn_Building_GetFixSite 0x3da Settlement::GetEnterExit | Building(Settlement) | ScriptFn_Settlement_GetEnterExit 0x3db Settlement::GetWaterSource | Building(Settlement) | ScriptFn_Settlement_GetWaterSource 0x3dc Settlement::GetGoodsSource | Building(Settlement) | ScriptFn_Settlement_GetGoodsSource 0x3dd Settlement::GetFixSite | Building(Settlement) | ScriptFn_Settlement_GetFixSite 0x3de Settlement::MostDamagedBuilding | Building(Settlement) | ScriptFn_Settlement_MostDamagedBuilding 0x3df Settlement::ClearDamageTaken | void(Settlement) | ScriptFn_Settlement_ClearDamageTaken 0x3e0 Settlement::FindNearEnterExit | point(Settlement, point) | ScriptFn_Settlement_FindNearEnterExit 0x3e1 Settlement::IsCity | bool(Settlement) | ScriptFn_Settlement_IsCity 0x3e2 Settlement::PopulationDied | int(Settlement) | ScriptFn_Settlement_PopulationDied 0x3e3 Settlement::GoldConverted | void(Settlement, int) | ScriptFn_Settlement_GoldConverted 0x3e4 Settlement::GoldSpent | void(Settlement, int) | ScriptFn_Settlement_GoldSpent 0x3e5 Settlement::GetSentry | int(Settlement) | ScriptFn_Settlement_GetSentry 0x3e6 Settlement::PutSentry | void(Settlement) | ScriptFn_Settlement_PutSentry 0x3e7 Settlement::DelSentry | void(Settlement) | ScriptFn_Settlement_DelSentry 0x3e8 Settlement::GetNumSentries | int(Settlement) | ScriptFn_Settlement_GetNumSentries 0x3e9 Settlement::AddSentries | void(Settlement, int) | ScriptFn_Settlement_AddSentries 0x3ea Settlement::GetMaxSentries | int(Settlement) | ScriptFn_Settlement_GetMaxSentries 0x3eb Settlement::AddMaxSentries | void(Settlement, int) | ScriptFn_Settlement_AddMaxSentries 0x3ec Settlement::EvalSentries | int(Settlement) | ScriptFn_Settlement_EvalSentries ## RegisterItemHolderScriptFunctions 0053cd20 0x3ed ItemHolder::AddItem | bool(ItemHolder, str) | ScriptFn_ItemHolder_AddItem 0x3ee ItemHolder::count | int(ItemHolder) | Script_ItemHolder_count 0x3ef ItemHolder::HasItem | bool(ItemHolder, str) | ScriptFn_ItemHolder_HasItem 0x3f0 ItemHolder::RemoveItem | void(ItemHolder, str) | ScriptFn_ItemHolder_RemoveItem 0x3f1 ItemHolder::RemoveAll | void(ItemHolder) | ScriptFn_ItemHolder_RemoveAll ## RegisterSettlementSupplyScriptFunctions 005ef5e0 0x3f2 Settlement::CreateMuleFood | Wagon(Settlement, int) | ScriptFn_Settlement_CreateMuleFood 0x3f3 Settlement::CreateMuleGold | Wagon(Settlement, int) | ScriptFn_Settlement_CreateMuleGold 0x3f4 Settlement::CreateBoatFood | Wagon(Settlement, int) | ScriptFn_Settlement_CreateBoatFood 0x3f5 Settlement::CreateBoatGold | Wagon(Settlement, int) | ScriptFn_Settlement_CreateBoatGold 0x3f6 Settlement::CreateShip | Ship(Settlement, str) | ScriptFn_Settlement_CreateShip 0x3f7 Settlement::SendMule | void(Settlement) | ScriptFn_Settlement_SendMule 0x3f8 Settlement::SendBoat | void(Settlement) | ScriptFn_Settlement_SendBoat 0x3f9 Settlement::StartSupplyFood | void(Settlement, Settlement) | ScriptFn_Settlement_StartSupplyFood 0x3fa Settlement::StopSupply | void(Settlement) | ScriptFn_Settlement_StopSupply 0x3fb Settlement::UnloadWagon | void(Settlement, Wagon) | ScriptFn_Settlement_UnloadWagon 0x3fc Settlement::supplied | Settlement(Settlement) | ScriptFn_Settlement_supplied ## RegisterObjListScriptFunctions 00563420 0x3fd = | void(ObjList&, ObjList) | ScriptFn_ObjList_operator_assign 0x3fe ObjList::count | int(ObjList) | ScriptFn_ObjList_count 0x3ff [ | Obj(ObjList, int) | ScriptFn_ObjList_operator_index 0x400 ObjList::Contains | bool(ObjList, Obj) | ScriptFn_ObjList_Contains 0x401 ObjList::Add | void(ObjList, Obj) | ScriptFn_ObjList_Add 0x402 ObjList::Remove | void(ObjList, Obj) | ScriptFn_ObjList_Remove 0x403 ObjList::ClearDead | void(ObjList) | ScriptFn_ObjList_ClearDead 0x404 ObjList::AddList | void(ObjList, ObjList) | ScriptFn_ObjList_AddList 0x405 ObjList::RemoveList | void(ObjList, ObjList) | ScriptFn_ObjList_RemoveList 0x406 ObjList::Clear | void(ObjList) | ScriptFn_ObjList_Clear 0x407 ObjList::AddToGroup | void(ObjList, str) | ScriptFn_ObjList_AddToGroup 0x408 ObjList::RemoveFromGroup | void(ObjList, str) | ScriptFn_ObjList_RemoveFromGroup 0x409 ObjList::RemoveFromAllGroups | void(ObjList) | ScriptFn_ObjList_RemoveFromAllGroups 0x40a ObjList::KillCommand | void(ObjList) | ScriptFn_ObjList_KillCommand 0x40b ObjList::ClearCommands | void(ObjList) | ScriptFn_ObjList_ClearCommands 0x40c ObjList::AddCommand | void(ObjList, bool, str) | ScriptFn_ObjList_AddCommand_Void 0x40d ObjList::AddCommand | void(ObjList, bool, str, point) | ScriptFn_ObjList_AddCommand_Point 0x40e ObjList::AddCommand | void(ObjList, bool, str, Obj) | ScriptFn_ObjList_AddCommand_Object 0x40f ObjList::AddCommandOffset | void(ObjList, bool, str, point) | ScriptFn_ObjList_AddCommandOffset 0x410 ObjList::ExecDefaultCmd | void(ObjList, point, Obj, bool, bool) | ScriptFn_ObjList_ExecDefaultCmd 0x411 ObjList::ExecCmd | void(ObjList, str, point, Obj, bool) | ScriptFn_ObjList_ExecCmd 0x412 ObjList::SetCommand | void(ObjList, str) | ScriptFn_ObjList_SetCommand_Void 0x413 ObjList::SetCommand | void(ObjList, str, point) | ScriptFn_ObjList_SetCommand_Point 0x414 ObjList::SetCommand | void(ObjList, str, Obj) | ScriptFn_ObjList_SetCommand_Object 0x415 ObjList::SetCommandOffset | void(ObjList, str, point) | ScriptFn_ObjList_SetCommandOffset 0x416 ObjList::GetCanExecCmd | ObjList(ObjList, str) | ScriptFn_ObjList_GetCanExecCmd 0x417 ObjList::FilterClosest | ObjList(ObjList, point, int) | ScriptFn_ObjList_FilterClosest 0x418 ObjList::Face | void(ObjList, point) | ScriptFn_ObjList_Face 0x419 ObjList::SetFood | void(ObjList, int) | ScriptFn_ObjList_SetFood 0x41a ObjList::SetPlayer | void(ObjList, int) | ScriptFn_ObjList_SetPlayer 0x41b ObjList::InHolder | int(ObjList, str) | ScriptFn_ObjList_InHolder 0x41c ObjList::AddToHolder | void(ObjList, str) | ScriptFn_ObjList_AddToHolder 0x41d ObjList::SetVisible | void(ObjList, bool) | ScriptFn_ObjList_SetVisible 0x41e ObjList::ObjPlayer | ObjList(ObjList, int) | ScriptFn_ObjList_ObjPlayer 0x41f ObjList::ObjEnemy | ObjList(ObjList, int) | ScriptFn_ObjList_ObjEnemy 0x420 ObjList::ObjAlly | ObjList(ObjList, int) | ScriptFn_ObjList_ObjAlly 0x421 ObjList::ObjClass | ObjList(ObjList, str) | ScriptFn_ObjList_ObjClass 0x422 ObjList::ObjSpecial | void(ObjList, int) | ScriptFn_ObjList_ObjSpecial 0x423 ObjList::ObjInjured | ObjList(ObjList) | ScriptFn_ObjList_ObjInjured 0x424 ObjList::ObjFullStamina | ObjList(ObjList) | ScriptFn_ObjList_ObjFullStamina 0x425 ObjList::Find | Obj(ObjList, str) | ScriptFn_ObjList_Find 0x426 ObjList::FindAlly | Obj(ObjList, int, str) | ScriptFn_ObjList_FindAlly 0x427 ObjList::FindEnemy | Obj(ObjList, int, str) | ScriptFn_ObjList_FindEnemy ## RegisterConversationScriptFunctions 0050d1f0 TIPO Conversation (id 0x1d, 4 bytes) 0x428 Conversation::Init | void(Conversation&, str) | ScriptFn_Conversation_Init 0x429 Conversation::SetActor | void(Conversation, str, Unit) | ScriptFn_Conversation_SetActor 0x42a Conversation::SetDefActor | void(Conversation, str, str) | ScriptFn_Conversation_SetDefActor 0x42b ActorPresent | bool(str) | ScriptFn_ActorPresent 0x42c ConvResult | str(str) | ScriptFn_ConvResult 0x42d ConvSetResult | void(str, str) | ScriptFn_ConvSetResult 0x42e L Conversation::Run | void(Conversation&) extra=0 | ScriptFn_Conversation_Run 0x42f L RunConv | str(str) extra=4 | ScriptFn_RunConv 0x430 _ListConvs | str() | ScriptFn__ListConvs ## RegisterEnvironmentFunctions 006ae7b0 0x431 EnvWriteString | void, str key, str val | ScriptFn_EnvWriteString 0x432 EnvWriteInt | void, str key, int val | ScriptFn_EnvWriteInt 0x433 EnvReadString | str, str key | ScriptFn_EnvReadString 0x434 EnvReadInt | int, str key | ScriptFn_EnvReadInt 0x435 EnvWriteObj | void, str key, Obj o | ScriptFn_EnvWriteObj 0x436 EnvReadObj | Obj, str key | ScriptFn_EnvReadObj 0x437 EnvWriteString | void, Settlement set, str key, str val | ScriptFn_EnvWriteString_Settlement 0x438 EnvWriteInt | void, Settlement set, str key, int val | ScriptFn_EnvWriteInt_Settlement 0x439 EnvReadString | str, Settlement set, str key | ScriptFn_EnvReadString_Settlement 0x43a EnvReadInt | int, Settlement set, str key | ScriptFn_EnvReadInt_Settlement 0x43b EnvWriteObj | void, Settlement set, str key, Obj o | ScriptFn_EnvWriteObj_Settlement 0x43c EnvReadObj | Obj, Settlement set, str key | ScriptFn_EnvReadObj_Settlement 0x43d EnvWriteString | void, Building bld, str key, str val | ScriptFn_EnvWriteString_Building 0x43e EnvWriteInt | void, Building bld, str key, int val | ScriptFn_EnvWriteInt_Building 0x43f EnvReadString | str, Building bld, str key | ScriptFn_EnvReadString_Building 0x440 EnvReadInt | int, Building bld, str key | ScriptFn_EnvReadInt_Building 0x441 EnvWriteObj | void, Building bld, str key, Obj o | ScriptFn_EnvWriteObj_Building 0x442 EnvReadObj | Obj, Building bld, str key | ScriptFn_EnvReadObj_Building 0x443 EnvWriteString | void, int plr, str key, str val | ScriptFn_EnvWriteString_Player 0x444 EnvWriteInt | void, int plr, str key, int val | ScriptFn_EnvWriteInt_Player 0x445 EnvReadString | str, int plr, str key | ScriptFn_EnvReadString_Player 0x446 EnvReadInt | int, int plr, str key | ScriptFn_EnvReadInt_Player 0x447 EnvWriteObj | void, int plr, str key, Obj o | ScriptFn_EnvWriteObj_Player 0x448 EnvReadObj | Obj, int plr, str key | ScriptFn_EnvReadObj_Player 0x449 L EnvList | void, str key (extra=4) | ScriptFn_EnvList 0x44a L EnvList | void, Settlement set, str key (extra=4) | ScriptFn_EnvList_Settlement 0x44b L EnvFind | void, str key (extra=4) | ScriptFn_EnvFind 0x44c EnvExport | void, str filename | ScriptFn_EnvExport 0x44d _ClearEnv | void() | ScriptFn__ClearEnv 0x44e RegisterSettlementUpgrade | void, Settlement set, str name_of_command_from_commands_xml | ScriptFn_RegisterSettlementUpgrade 0x44f RegisterPlayerUpgrade | void, int player, str name_of_command_from_commands_xml | ScriptFn_RegisterPlayerUpgrade ## RegisterSequenceScriptFunctions 005bcb90 0x450 RunSequence | void(str) | ScriptFn_RunSequence 0x451 _SequencesStatus | void() | ScriptFn__SequencesStatus 0x452 IsRunning | bool(str) | ScriptFn_IsRunning 0x453 IsWaiting | bool(str) | ScriptFn_IsWaiting 0x454 IsFinished | bool(str) | ScriptFn_IsFinished ## RegisterGameplayScriptFunctions 004caa70 0x455 ViewPos | point | ScriptFn_ViewPos 0x456 View | void, point ptWhere, bool bLock | ScriptFn_View 0x457 PlayMusic | void, str sound | ScriptFn_PlayMusic 0x458 PlaySound | void, str sound | ScriptFn_PlaySound 0x459 PlaySound | void, int player, str sound | ScriptFn_PlaySound_2 0x45a MusicPlaying | bool | ScriptFn_MusicPlaying 0x45b SetSpeed | void, int speed | ScriptFn_SetSpeed 0x45c GetSpeed | int | ScriptFn_GetSpeed 0x45d TogglePause | void | ScriptFn_TogglePause 0x45e _Run | bool, str script | ScriptFn__Run 0x45f Run | void, str script | ScriptFn_Run 0x460 Run | void, str script, int i1 | ScriptFn_Run_1 0x461 Run | void, str script, int i1, int i2 | ScriptFn_Run_2 0x462 Run | void, str script, int i1, int i, int i3 | ScriptFn_Run_3 0x463 Run | void, str script, int i1, int i2, int i3, int i4 | ScriptFn_Run_4 0x464 Run | void, str script, int i1, int i2, int i3, int i4, int i5 | ScriptFn_Run_5 0x465 Settlement::Run | void, Settlement set, str script | ScriptFn_Settlement_Run 0x466 IRun | int, str script | ScriptFn_IRun 0x467 IRun | int, str script, int i1 | ScriptFn_IRun_1 0x468 IRun | int, str script, int i1, int i2 | ScriptFn_IRun_2 0x469 IRun | int, str script, int i1, int i, int i3 | ScriptFn_IRun_3 0x46a IRun | int, str script, int i1, int i2, int i3, int i4 | ScriptFn_IRun_4 0x46b IRun | int, str script, int i1, int i2, int i3, int i4, int i5 | ScriptFn_IRun_5 0x46c ToggleFPS | void | ScriptFn_ToggleFPS 0x46d GetConst | int, str id | ScriptFn_GetConst 0x46e GetConstStr | str, str id | ScriptFn_GetConstStr 0x46f rand | int, int max | ScriptFn_Rand 0x470 BlockUserInput | void | ScriptFn_BlockUserInput 0x471 UnblockUserInput | void | ScriptFn_UnblockUserInput 0x472 ExploreCircle | void, int PlayerID, point ptCenter, int radius | ScriptFn_ExploreCircle 0x473 ExploreArea | void, int PlayerID, str area | ScriptFn_ExploreArea 0x474 Party | ObjList | ScriptFn_Party 0x475 GetTime | int | ScriptFn_GetTime 0x476 EndGame | void, int player, bool lose | ScriptFn_EndGame_2 0x477 IsMultiplayer | bool | ScriptFn_IsMultiplayer 0x478 SelAvgLevel | int | ScriptFn_SelAvgLevel 0x479 SelAvgFood | int | ScriptFn_SelAvgFood 0x47a SelAvgStamina | int | ScriptFn_SelAvgStamina 0x47b SelAvgArmor | int | ScriptFn_SelAvgArmor 0x47c SelAvgDamage | int | ScriptFn_SelAvgDamage 0x47d SelHealth | int | ScriptFn_SelHealth 0x47e SelMaxHealth | int | ScriptFn_SelMaxHealth 0x47f LockView | void() | ScriptFn_LockView 0x480 UnlockView | void() | ScriptFn_UnlockView 0x481 IsViewLocked | bool() | ScriptFn_IsViewLocked 0x482 StartViewFollow | void(Unit) | ScriptFn_StartViewFollow 0x483 StopViewFollow | void() | ScriptFn_StopViewFollow 0x484 StartViewFollow | void(NamedObj) | ScriptFn_StartViewFollow_2 0x485 SetDifficulty | void(int) | ScriptFn_SetDifficulty 0x486 GetDifficulty | int() | ScriptFn_GetDifficulty CONST cEasy = 0 CONST cNormal = 1 CONST cHard = 2 0x487 GetMapRect | rect() | ScriptFn_GetMapRect 0x488 MapName | str() | ScriptFn_MapName 0x489 L ChangeMap | void(str, str) extra=0 | ScriptFn_ChangeMap 0x48a SetNextSeason | void(str) | ScriptFn_SetNextSeason 0x48b GetTeamMilitaryScore | int(int) | ScriptFn_GetTeamMilitaryScore 0x48c GetTeamPowerScore | int(int) | ScriptFn_GetTeamPowerScore 0x48d GetTeamAchievementsScore | int(int) | ScriptFn_GetTeamAchievementsScore 0x48e GetTeamOverallScore | int(int) | ScriptFn_GetTeamOverallScore 0x48f GetVec | point(point, point, int) | ScriptFn_GetVec 0x490 IsPassable | bool(point) | ScriptFn_IsPassable 0x491 IsPassable3x3 | bool(point) | ScriptFn_IsPassable3x3 0x492 BlockMiniMap | void(bool) | ScriptFn_BlockMiniMap 0x493 IsExplored | bool(point, int) | ScriptFn_IsExplored 0x494 SelectionGold | int() | ScriptFn_SelectionGold 0x495 SelectionFood | int() | ScriptFn_SelectionFood 0x496 NoTents | bool() | ScriptFn_NoTents 0x497 RandomOffset | point(int) | ScriptFn_RandomOffset 0x498 RandomPointInCircle | point(point, int) | ScriptFn_RandomPointInCircle 0x499 PlayMovie | bool(str) | ScriptFn_PlayMovie 0x49a Translate | str(str) | ScriptFn_Translate 0x49b Translatef | str(str, str) | ScriptFn_Translatef_2 0x49c Translatef | str(str, str, str) | ScriptFn_Translatef_3 0x49d Translatef | str(str, str, str, str) | ScriptFn_Translatef_4 0x49e L SaveAdventure | void(str) extra=0 | ScriptFn_SaveAdventure 0x49f WasSelectionAssigned | bool(int, int) | ScriptFn_WasSelectionAssigned_2 0x4a0 WasSelectionAssigned | bool(int) | ScriptFn_WasSelectionAssigned_1 0x4a1 IsSelectionAssigned | bool(int, int) | ScriptFn_IsSelectionAssigned 0x4a2 IsSelectionAssigned | bool(int) | ScriptFn_IsSelectionAssigned_1 0x4a3 SetGlobalBloodlust | void(bool) | ScriptFn_SetGlobalBloodlust 0x4a4 RevealHiddenEnemyUnits | void(point, int, int) | ScriptFn_RevealHiddenEnemyUnits 0x4a5 InvalidateDamageFormulaParams | void() | ScriptFn_InvalidateDamageFormulaParams 0x4a6 SwapSelectedObj | void(Obj, Obj) | ScriptFn_SwapSelectedObj 0x4a7 Crash | void() | ScriptFn_Crash ## RegisterAreaScriptFunctions 004d9250 0x4a8 AreaCenter | point(str) | ScriptFn_AreaCenter 0x4a9 DisableArea | void(str) | ScriptFn_DisableArea 0x4aa EnableArea | void(str) | ScriptFn_EnableArea 0x4ab GetRandomPointInArea | point(str) | ScriptFn_GetRandomPointInArea 0x4ac AreaDistTo | int(point, str) | ScriptFn_AreaDistTo 0x4ad _AdvPlaceAreaRect | void(str, rect, str, str) | ScriptFn__AdvPlaceAreaRect 0x4ae _AdvPlaceAreaCirc | void(str, point, int, str, str) | ScriptFn__AdvPlaceAreaCirc ## RegisterSacrificeScriptFunctions 00596660 0x4af Sacrifice::AddDruid | bool(Sacrifice, Druid, int) | ScriptFn_Sacrifice_AddDruid 0x4b0 Sacrifice::RemoveDruid | void(Sacrifice, Druid) | ScriptFn_Sacrifice_RemoveDruid 0x4b1 L Sacrifice::Consume | int(Sacrifice, int, int, bool) extra=0 | ScriptFn_Sacrifice_Consume 0x4b2 Sacrifice::IsEmpty | bool(Sacrifice) | ScriptFn_Sacrifice_IsEmpty 0x4b3 Sacrifice::MistAction | void(Sacrifice, int) | ScriptFn_Sacrifice_MistAction 0x4b4 Sacrifice::IsInvisibility | bool(Sacrifice) | ScriptFn_Sacrifice_IsInvisibility 0x4b5 Sacrifice::Druids | ObjList(Sacrifice) | ScriptFn_Sacrifice_Druids 0x4b6 Sacrifice::UpdateCoverOfMercy | void(Sacrifice) | ScriptFn_Sacrifice_UpdateCoverOfMercy ## RegisterNoteScriptFunctions 00558c30 0x4b7 GiveNote | void(str) | ScriptFn_GiveNote 0x4b8 RemoveNote | void(str) | ScriptFn_RemoveNote 0x4b9 ShowNotes | void() | ScriptFn_ShowNotes 0x4ba ClearNotes | void() | ScriptFn_ClearNotes 0x4bb IsNoteActive | bool(str) | ScriptFn_IsNoteActive ## RegisterFeedbackScriptFunctions 00518b00 0x4bc CreateFeedback | void(str, Unit) | ScriptFn_CreateFeedback_2Args 0x4bd CreateFeedback | void(str, Unit, int) | ScriptFn_CreateFeedback_3Args 0x4be CreateFeedback | void(str, point) | Script_CreateFeedbackAtPoint 0x4bf CreateFeedback | void(str, point, int) | Script_CreateFeedbackAtPointTimed ## RegisterDiplomacyScriptFunctions 005657a0 0x4c0 DiplCeaseFire | void(int, int, bool) | ScriptFn_DiplCeaseFire 0x4c1 DiplShareView | void(int, int, bool) | ScriptFn_DiplShareView 0x4c2 DiplShareControl | void(int, int, bool) | ScriptFn_DiplShareControl 0x4c3 DiplShareSupport | void(int, int, bool) | ScriptFn_DiplShareSupport 0x4c4 DiplGetCeaseFire | bool(int, int) | ScriptFn_DiplGetCeaseFire 0x4c5 DiplGetShareView | bool(int, int) | ScriptFn_DiplGetShareView 0x4c6 DiplGetShareControl | bool(int, int) | ScriptFn_DiplGetShareControl 0x4c7 DiplGetShareSupport | bool(int, int) | ScriptFn_DiplGetShareSupport 0x4c8 ClearDiplomacy | void() | ScriptFn_ClearDiplomacy 0x4c9 RecreateExploration | void() | ScriptFn_RecreateExploration ## RegisterGateScriptFunctions 00529d40 TIPO Gate (id 0x2b, 8 bytes) HERENCIA Gate hereda de Building 0x4ca Obj::AsGate | Gate(Obj) | ScriptFn_Obj_AsGate 0x4cb Gate::IsOpened | bool(Gate) | ScriptFn_Gate_IsOpened 0x4cc Gate::IsClosed | bool(Gate) | ScriptFn_Gate_IsClosed 0x4cd Gate::AreEnemiesAround | bool(Gate) | ScriptFn_Gate_AreEnemiesAround 0x4ce Gate::AreFriendsAround | bool(Gate) | ScriptFn_Gate_AreFriendsAround 0x4cf Gate::LookAround | void(Gate, int) | ScriptFn_Gate_LookAround 0x4d0 L Gate::OpenNow | void(Gate) extra=0 | ScriptFn_Gate_OpenNow 0x4d1 L Gate::CloseNow | void(Gate) extra=0 | ScriptFn_Gate_CloseNow ## RegisterTeleportScriptFunctions 005cdd40 0x4d2 Obj::AsTeleport | Teleport(Obj) | ScriptFn_Obj_AsTeleport 0x4d3 Teleport::destination | Teleport(Teleport) | ScriptFn_Teleport_destination 0x4d4 Teleport::exit_vector | point(Teleport) | ScriptFn_Teleport_exit_vector 0x4d5 Teleport::Traverse | void(Teleport, int) | ScriptFn_Teleport_Traverse ## RegisterShipScriptFunctions 005c8ae0 0x4d6 L Ship::ShowBuildAnimation | void(Ship, point) extra=13 | ScriptFn_Ship_ShowBuildAnimation 0x4d7 Ship::NotifyBoardUnit | void(Ship, Unit) | ScriptFn_Ship_NotifyBoardUnit 0x4d8 Ship::AreUnitsToBoard | bool(Ship) | ScriptFn_Ship_AreUnitsToBoard 0x4d9 Ship::BestCandidateToBoard | Unit(Ship) | ScriptFn_Ship_BestCandidateToBoard 0x4da Ship::BoardUnit | bool(Ship, Unit) | ScriptFn_Ship_BoardUnit 0x4db Ship::NotifyBoardUnitCancel | void(Ship, Unit) | ScriptFn_Ship_NotifyBoardUnitCancel 0x4dc Ship::NotifyShipBoardingCancel | void(Ship) | ScriptFn_Ship_NotifyShipBoardingCancel 0x4dd Ship::UnboardUnits | void(Ship, ObjList) | ScriptFn_Ship_UnboardUnits 0x4de Ship::UnboardAllUnits | void(Ship) | ScriptFn_Ship_UnboardAllUnits 0x4df IsPointInWater | bool(point) | ScriptFn_IsPointInWater 0x4e0 Ship::FindPointToStay | point(Ship) | ScriptFn_Ship_FindPointToStay 0x4e1 Ship::UnitsCount | int(Ship) | ScriptFn_Ship_UnitsCount 0x4e2 Ship::UnitsMax | int(Ship) | ScriptFn_Ship_UnitsMax 0x4e3 L Ship::Idle | void(Ship) extra=4 | ScriptFn_Ship_Idle 0x4e4 Ship::HasAiTransport | bool(Ship) | ScriptFn_Ship_HasAiTransport 0x4e5 Ship::GetUnitsOnBoard | ObjList(Ship) | ScriptFn_Ship_GetUnitsOnBoard 0x4e6 Ship::ApplyAiTransport | void, Ship ship | ScriptFn_Ship_ApplyAiTransport 0x4e7 Ship::ClearAiTransport | void, Ship ship | ScriptFn_Ship_ClearAiTransport 0x4e8 Ship::GetTransPt | point(Ship) | ScriptFn_Ship_GetTransPt 0x4e9 Ship::IsBuilding | bool(Ship) | ScriptFn_Ship_IsBuilding 0x4ea Ship::NumUnitsToBoard | int(Ship) | ScriptFn_Ship_NumUnitsToBoard ## RegisterUnitBonusScriptFunctions 005e0df0 0x4eb Unit::RecalcBonuses | void(Unit) | ScriptFn_Unit_RecalcBonuses 0x4ec Unit::AddBonus | void(Unit, int, int, int, int, int) | ScriptFn_Unit_AddBonus 0x4ed Unit::RemoveBonus | void(Unit, int, int, int, int, int) | ScriptFn_Unit_RemoveBonus ## RegisterItemScriptFunctions 0053c000 0x4ee ItemUsed | void(int) | ScriptFn_ItemUsed 0x4ef GetUseCount | int() | ScriptFn_GetUseCount 0x4f0 Item::use_count | int(Item) | ScriptFn_Item_use_count 0x4f1 Item::custom_data | int(Item) | ScriptFn_Item_custom_data 0x4f2 Item::id | str(Item) | ScriptFn_Item_id 0x4f3 Item::name | str(Item) | ScriptFn_Item_name 0x4f4 Item::display_name | str(Item) | ScriptFn_Item_display_name 0x4f5 Item::Use | void(Item) | ScriptFn_Item_Use_1Arg 0x4f6 Item::Use | void(Item, Obj) | ScriptFn_Item_Use_2Args 0x4f7 Item::Use | void(Item, point) | Script_Item_Use_Point 0x4f8 Item::SetCustomData | void(Item, int) | ScriptFn_Item_SetCustomData 0x4f9 GetThis | Item() | ScriptFn_GetThis ## RegisterFlyingScriptFunctions 0051cb50 0x4fa L Flying::PlayAnim | void(Flying, int, point, int) extra=0 | Script_Flying_PlayAnim 0x4fb Flying::IsInAir | bool(Flying) | Script_Flying_IsInAir 0x4fc Flying::IsLanding | bool(Flying) | Script_Flying_IsLanding 0x4fd Flying::z | int(Flying) | Script_Flying_z 0x4fe Flying::PickFlyingPoint | point(Flying, int) | Script_Flying_PickFlyingPoint 0x4ff Flying::PickLandingPoint | point(Flying, int) | Script_Flying_PickLandingPoint 0x500 Flying::FindNearBird | Flying(Flying) | ScriptFn_Flying_FindNearBird 0x501 Flying::AdjustFlyDir | void(Flying, point&) | ScriptFn_Flying_AdjustFlyDir 0x502 GetTerrainHeight | int(point) | Script_GetTerrainHeight 0x503 GetVecByDir | point(point, int) | Script_GetVecByDir 0x504 GetAngleByDir | int(point) | Script_GetAngleByDir 0x505 GetDirByAngle | point(int) | ScriptFn_GetDirByAngle 0x506 MapSize | int() | ScriptFn_MapSize 0x507 Unit::GetAnimDuration | int(Unit, int) | Script_Unit_GetAnimDuration 0x508 Unit::dir | point(Unit) | ScriptFn_Unit_dir 0x509 OnLeft | bool(point, point) | ScriptFn_OnLeft ## RegisterAIScriptFunctions 0043af30 TIPO Squad (id 0x29, 4 bytes) HERENCIA Squad hereda de int TIPO GAIKA (id 0x2a, 4 bytes) HERENCIA GAIKA hereda de int TIPO SquadList (id 0x28, 4 bytes) 0x50a NumSquads | int(int) | ScriptFn_NumSquads 0x50b GetSquad | Squad(int, int) | ScriptFn_GetSquad 0x50c Unit::GetSquad | Squad(Unit) | ScriptFn_Unit_GetSquad 0x50d Squad::Player | int(Squad) | ScriptFn_Squad_Player 0x50e Squad::No | int(Squad) | ScriptFn_Squad_No 0x50f Squad::Eval | int(Squad) | ScriptFn_Squad_Eval 0x510 Squad::State | int(Squad) | ScriptFn_Squad_State 0x511 Squad::SetState | void(Squad, int) | ScriptFn_Squad_SetState 0x512 Squad::StateTime | int(Squad) | ScriptFn_Squad_StateTime 0x513 Squad::Size | int(Squad) | ScriptFn_Squad_Size 0x514 Squad::SrcGAIKA | GAIKA(Squad) | ScriptFn_Squad_SrcGAIKA 0x515 Squad::DestGAIKA | GAIKA(Squad) | ScriptFn_Squad_DestGAIKA 0x516 Squad::GAIKAIn | GAIKA(Squad) | ScriptFn_Squad_GAIKAIn 0x517 Squad::Leader | Unit(Squad) | ScriptFn_Squad_Leader 0x518 Squad::Units | ObjList(Squad) | Squad::Units 0x519 Squad::SetState | void, Squad sq, int nState, int nSetFlags, int nClrFlags | ScriptFn_Squad_SetState_2 0x51a Squad::ClrCmd | void, Squad sq, int nState, int nSetFlags, int nClrFlags | ScriptFn_Squad_ClrCmd 0x51b Squad::SetCmd | void, Squad sq, int nState, int nSetFlags, int nClrFlags, str cmd | ScriptFn_Squad_SetCmd 0x51c Squad::SetCmd | void, Squad sq, int nState, int nSetFlags, int nClrFlags, str cmd, point pt | ScriptFn_Squad_SetCmd_Point 0x51d Squad::SetCmd | void, Squad sq, int nState, int nSetFlags, int nClrFlags, str cmd, Obj obj | ScriptFn_Squad_SetCmd 0x51e ObjList::Siege | void, ObjList ol, Obj target, int max_cats, int nSiegeState | ObjList::Siege 0x51f Squad::Siege | void, Squad sq, Obj target, int max_cats, int nSiegeState, int nAttackState | Squad::Siege 0x520 Squad::SendTo | void(Squad, GAIKA, int) | ScriptFn_Squad_SendTo 0x521 Squad::AIDest | GAIKA(Squad) | ScriptFn_Squad_AIDest 0x522 Squad::OrderDest | GAIKA(Squad) | ScriptFn_Squad_OrderDest 0x523 Squad::DelOrder | void(Squad) | ScriptFn_Squad_DelOrder 0x524 Squad::GetFlags | int(Squad) | ScriptFn_Squad_GetFlags 0x525 Squad::TestFlags | bool(Squad, int) | ScriptFn_Squad_TestFlags 0x526 Squad::SetFlags | void(Squad, int, int) | ScriptFn_Squad_SetFlags 0x527 Squad::Lock | void(Squad) | ScriptFn_Squad_Lock 0x528 Squad::Unlock | void(Squad) | ScriptFn_Squad_Unlock 0x529 Squad::LastFightTime | int(Squad) | ScriptFn_Squad_LastFightTime 0x52a Squad::InHolder | bool(Squad) | ScriptFn_Squad_InHolder 0x52b Squad::pos | point(Squad) | ScriptFn_Squad_pos 0x52c Squad::health | int(Squad) | ScriptFn_Squad_health 0x52d Squad::maxhealth | int(Squad) | ScriptFn_Squad_maxhealth 0x52e Squad::food | int(Squad) | ScriptFn_Squad_food 0x52f Squad::FoodComing | int(Squad) | ScriptFn_Squad_FoodComing 0x530 Squad::SendFoodWagon | bool(Squad, int, int) | ScriptFn_Squad_SendFoodWagon 0x531 Squad::EvalAttach | int(Squad, Unit, int) | ScriptFn_Squad_EvalAttach 0x532 Squad::Count | int(Squad, str) | ScriptFn_Squad_Count 0x533 Squad::HasFreedom | bool(Squad) | ScriptFn_Squad_HasFreedom 0x534 GAIKACount | int() | ScriptFn_GAIKACount 0x535 GetGAIKA | GAIKA(int) | IsBetaExpired 0x536 GetGAIKA | GAIKA(Obj) | ScriptFn_GetGAIKA_Obj 0x537 GetGAIKA | GAIKA(point) | ScriptFn_point_GetGAIKA 0x538 GetGAIKA | GAIKA(int, int) | ScriptFn_GetGAIKA_XY 0x539 LAIKA | GAIKA(int, int) | ScriptFn_LAIKA 0x53a GAIKA::ID | int(GAIKA) | IsBetaExpired 0x53b GAIKA::Empty | bool(GAIKA) | ScriptFn_GAIKA_Empty 0x53c GAIKA::Type | int(GAIKA) | ScriptFn_GAIKA_Type 0x53d GAIKA::Center | point(GAIKA) | ScriptFn_GAIKA_Center 0x53e GAIKA::GetDestPoint | point(GAIKA, Unit) | ScriptFn_GAIKA_GetDestPoint 0x53f GAIKA::settlement | Settlement(GAIKA) | ScriptFn_GAIKA_settlement 0x540 GAIKA::GetSquads | void(GAIKA, SquadList&) | GAIKA::GetSquads_2 0x541 GAIKA::GetSquads | void(GAIKA, SquadList&, int) | GAIKA::GetSquads_3 0x542 GAIKA::GetSquads | void(GAIKA, SquadList&, int, int) | GAIKA::GetSquads_4 0x543 GAIKA::GetSquads | void(GAIKA, SquadList&, int, int, int) | GAIKA::GetSquads_5 0x544 GAIKA::Eval | int(GAIKA, int) | ScriptFn_GAIKA_Eval_2 0x545 GAIKA::Eval | int(GAIKA, int, int) | ScriptFn_GAIKA_Eval_3 0x546 GAIKA::Eval | int(GAIKA, int, int, int) | ScriptFn_GAIKA_Eval_4 0x547 GAIKA::Eval | void(GAIKA, int, int, int&, int&, int&, int&) | ScriptFn_GAIKA_Eval 0x548 GAIKA::EvalNeighbors | void(GAIKA, int, int, int&, int&, int&, bool) | ScriptFn_GAIKA_EvalNeighbors 0x549 GAIKA::Count | void(GAIKA, int, int, int&, int&, int&, int&) | ScriptFn_GAIKA_Count 0x54a GAIKA::GetPriority | int(GAIKA, int) | ScriptFn_GAIKA_GetPriority 0x54b GAIKA::GetLAIKA | int(GAIKA, int) | ScriptFn_GAIKA_GetLAIKA 0x54c GAIKA::CalcPriority | int(GAIKA, int) | ScriptFn_GAIKA_CalcPriority 0x54d GAIKA::SetPriority | void(GAIKA, int, int) | ScriptFn_GAIKA_SetPriority 0x54e GAIKA::Prioritized | bool(GAIKA, int) | ScriptFn_GAIKA_Prioritized 0x54f GAIKA::Explored | bool(GAIKA, int) | ScriptFn_GAIKA_Explored 0x550 GAIKA::Explore | void(GAIKA, int, bool) | ScriptFn_GAIKA_Explore 0x551 GAIKA::CanExplore | bool(GAIKA, int) | ScriptFn_GAIKA_CanExplore 0x552 GAIKA::Revealed | bool(GAIKA, int) | ScriptFn_GAIKA_Revealed 0x553 GAIKA::LastSeen | int(GAIKA, int) | ScriptFn_GAIKA_LastSeen 0x554 GAIKA::NoAttack | bool(GAIKA, int) | ScriptFn_GAIKA_NoAttack 0x555 GAIKA::SetNoAttack | void(GAIKA, int, bool) | ScriptFn_GAIKA_SetNoAttack 0x556 GAIKA::NoRecruit | bool(GAIKA, int) | ScriptFn_GAIKA_NoRecruit 0x557 GAIKA::SetNoRecruit | void(GAIKA, int, bool) | ScriptFn_GAIKA_SetNoRecruit 0x558 GAIKA::GetDistToPlayers | void(GAIKA, int, int&, int&, int&) | ScriptFn_GAIKA_GetDistToPlayers 0x559 GAIKA::GetDistToArmies | int(GAIKA, int) | ScriptFn_GAIKA_GetDistToArmies 0x55a GAIKA::Count | int(GAIKA, int, int, str) | GAIKA::Count_4 0x55b GAIKA::MinNeed | int, GAIKA g, int idPlayer, int own, int ally, int enemy | ScriptFn_GAIKA_MinNeed 0x55c GAIKA::MaxNeed | int, GAIKA g, int idPlayer, int own, int ally, int enemy | ScriptFn_GAIKA_MaxNeed 0x55d GAIKA::Recruit | int, GAIKA g, int idPlayer, int nMin, int nMax, int *nAvail | ScriptFn_GAIKA_Recruit 0x55e GAIKA::GetStrat | int, GAIKA g, int idPlayer | ScriptFn_GAIKA_GetStrat 0x55f GAIKA::StratRunning | int, GAIKA g, int idPlayer | ScriptFn_GAIKA_StratRunning 0x560 GAIKA::RunStrat | void, GAIKA g, int idPlayer, int Strat | ScriptFn_GAIKA_RunStrat 0x561 GAIKA::AllEnemiesInHolder | bool, GAIKA g, int idPlayer | ScriptFn_GAIKA_AllEnemiesInHolder 0x562 GAIKA::MilitaryPresence | bool, GAIKA g, int idPlayer | ScriptFn_GAIKA_MilitaryPresence 0x563 GAIKA::Neighbors | int, GAIKA g | ScriptFn_GAIKA_Neighbors 0x564 GAIKA::Neighbor | GAIKA, GAIKA g, int idx | ScriptFn_GAIKA_Neighbor 0x565 SetNoAttack | void(str, int, bool) | ScriptFn_SetNoAttack 0x566 SetNoRecruit | void(str, int, bool) | ScriptFn_SetNoRecruit 0x567 AreaAINoRecruit | void(str, int, bool) | ScriptFn_AreaAINoRecruit 0x568 AreaAINoAttack | void(str, int, bool) | ScriptFn_AreaAINoAttack 0x569 AreaAIMaxPriority | void(str, int, bool) | AreaAIMaxPriority 0x56a AreaAISetAttackOptimism | void(str, int, int) | AreaAISetAttackOptimism 0x56b SetMAIKA | void, GAIKA gSrc, GAIKA gDst, GAIKA gMAIKA | ScriptFn_SetMAIKA 0x56c DumpMAIKA | void, int Src, int gDst, int gMAIKA | ScriptFn_DumpMAIKA 0x56d Settlement::UnitsInHolderEval | int, Settlement s | ScriptFn_Settlement_UnitsInHolderEval 0x56e SquadList::IsValid | bool(SquadList) | ScriptFn_SquadList_IsValid 0x56f SquadList::EOL | bool(SquadList) | ScriptFn_SquadList_EOL 0x570 SquadList::Rewind | bool(SquadList) | ScriptFn_SquadList_Rewind 0x571 SquadList::Next | bool(SquadList) | ScriptFn_SquadList_Next 0x572 SquadList::Cur | Squad(SquadList) | ScriptFn_SquadList_Cur 0x573 SquadList::Size | int(SquadList) | ScriptFn_SquadList_Size 0x574 SquadList::Eval | int(SquadList) | ScriptFn_SquadList_Eval 0x575 SquadList::Lock | void(SquadList) | ScriptFn_SquadList_Lock 0x576 SquadList::Unlock | void(SquadList) | ScriptFn_SquadList_Unlock 0x577 SquadList::Add | void(SquadList&, Squad) | ScriptFn_SquadList_Add 0x578 SquadList::Select | void(SquadList, int) | ScriptFn_SquadList_Select 0x579 SquadList::Train | int, SquadList SL, int nTrainState, int nEnterState, int nStopOn, int nStartOn, Obj objEnter | SquadList::Train 0x57a Settlement::NumTowers | int(Settlement) | Settlement::NumTowers 0x57b Settlement::NumTowersBroken | int(Settlement) | Settlement::NumTowersBroken 0x57c Settlement::NumGates | int(Settlement) | ScriptFn_Settlement_NumGates 0x57d Settlement::NumGatesBroken | int(Settlement) | ScriptFn_Settlement_NumGatesBroken 0x57e Settlement::EvalDefences | int(Settlement) | Settlement::EvalDefences 0x57f Settlement::FindCatapultSpot | point(Settlement, point) | ScriptFn_Settlement_FindCatapultSpot 0x580 Settlement::BestGate | Gate(Settlement, point) | ScriptFn_Settlement_BestGate 0x581 Settlement::OpenAllGates | void(Settlement) | ScriptFn_Settlement_OpenAllGates 0x582 Settlement::IdleAllGates | void(Settlement) | ScriptFn_Settlement_IdleAllGates 0x583 Building::IsVeryBroken | bool(Building) | ScriptFn_Building_IsVeryBroken 0x584 Settlement::CanBeCaptured | bool(Settlement) | ScriptFn_Settlement_CanBeCaptured 0x585 Settlement::IsStronghold | bool, Settlement s | ScriptFn_Settlement_IsStronghold 0x586 Settlement::IsVillage | bool, Settlement s | ScriptFn_Settlement_IsVillage 0x587 Settlement::IsOutpost | bool, Settlement s | ScriptFn_Settlement_IsOutpost 0x588 Settlement::IsTTent | bool, Settlement s | ScriptFn_Settlement_IsTTent 0x589 Settlement::IsShipyard | bool, Settlement s | ScriptFn_Settlement_IsShipyard 0x58a Settlement::IsAlly | bool, Settlement s, int idPlayer | ScriptFn_Settlement_IsAlly 0x58b Settlement::IsEnemy | bool, Settlement s, int idPlayer | ScriptFn_Settlement_IsEnemy 0x58c Settlement::IsOwn | bool, Settlement s, int idPlayer | ScriptFn_Settlement_IsOwn 0x58d Settlement::IsIndependent | bool, Settlement s | ScriptFn_Settlement_IsIndependent 0x58e Settlement::IsIndependentGuarded | bool, Settlement s | ScriptFn_Settlement_IsIndependentGuarded 0x58f Settlement::GetRel | int, Settlement s, int idPlayer | ScriptFn_Settlement_GetRel 0x590 Settlement::MaxPopulation | int, Settlement s | ScriptFn_Settlement_MaxPopulation 0x591 Settlement::SupplyCount | int(Settlement, str) | ScriptFn_Settlement_SupplyCount 0x592 Settlement::BestToSupply | Settlement, Settlement s | ScriptFn_Settlement_BestToSupply 0x593 SettlementCount | int, point around, int dist, str class | ScriptFn_SettlementCount 0x594 FindRuins | Obj, point around, int dist, int level | ScriptFn_FindRuins 0x595 AttackSetForTraining | bool(Obj, point, int) | AttackSetForTraining 0x596 Unit::BestTargetInGAIKA | Obj, Unit u | ScriptFn_Unit_BestTargetInGAIKA 0x597 Unit::AI | bool, Unit u | ScriptFn_Unit_AI 0x598 AIRun | int, str script | ScriptFn_AIRun 0x599 AIRun | int, str script, Settlement set, ObjList ol, Obj objParam, int nParam | ScriptFn_AIRun_Obj 0x59a AIRun | int, int player, str script, Settlement set, ObjList ol, Obj objParam, int nParam | ScriptFn_AIRun_Player 0x59b AIBreakScript | void, int id | ScriptFn_AIBreakScript 0x59c AIBreakScript | void, int player, int idScript | ScriptFn_AIBreakScript_2 0x59d AIExecCmd | void, Obj obj, str signature | ScriptFn_AIExecCmd 0x59e IsAIShow | void() | ScriptFn_IsAIShow 0x59f L ScrollTo | void(point, int) extra=12 | ScriptFn_ScrollTo 0x5a0 Settlement::BestBarrack | Barrack, Settlement s, int nMinQueue | ScriptFn_Settlement_BestBarrack 0x5a1 GetGaikaCenter | point, int nGaika | ScriptFn_GetGaikaCenter 0x5a2 GetSquadCenter | point, int nPlayerID, int nSquad | ScriptFn_GetSquadCenter 0x5a3 Settlement::FindBuilding | Building, Settlement s, str base_class | ScriptFn_Settlement_FindBuilding 0x5a4 Settlement::FindResearchLab | Building, Settlement s, str strTech | ScriptFn_Settlement_FindResearchLab 0x5a5 Building::IsBarrack | bool, Building b | ScriptFn_Building_IsBarrack 0x5a6 SetToIdx | int, Settlement pSet | ScriptFn_SetToIdx 0x5a7 IdxToSet | Settlement, int nSetIdx | ScriptFn_IdxToSet 0x5a8 MaxSetIdx | int | ScriptFn_MaxSetIdx 0x5a9 AIH_UnitBuilt | void, Unit unit | ScriptFn_AIH_UnitBuilt 0x5aa AIGetPlayer | int | ScriptFn_AIGetPlayer 0x5ab AIO_SendSquad | void, int nSquad, int nGAIKA, int nWeight | ScriptFn_AIO_SendSquad 0x5ac AIO_Train | void, int nSetIdx, str UnitType, int nCount, int nWeight | ScriptFn_AIO_Train 0x5ad ViewSlot | point() | ScriptFn_ViewSlot 0x5ae Squadize | void, ObjList ol, SquadList *sl, int nState | ScriptFn_Squadize 0x5af IsResearched | bool, Settlement set, str research | ScriptFn_IsResearched 0x5b0 IsResearched | bool, int idPlayer, str research | ScriptFn_IsResearched_2 0x5b1 IsResearching | bool, Settlement set, str research | ScriptFn_IsResearching 0x5b2 IsResearching | bool, int idPlayer, str research | ScriptFn_IsResearching_2 0x5b3 GetCmdCost | bool, str cmd, int *gold, int *food | ScriptFn_GetCmdCost 0x5b4 GetCmdStaminaCost | int, str cmd | ScriptFn_GetCmdStaminaCost 0x5b5 Settlement::CanAfford | bool, Settlement set, int gold, int food | ScriptFn_Settlement_CanAfford_GoldFood 0x5b6 Settlement::CanAfford | bool, Settlement set, str cmd | ScriptFn_Settlement_CanAfford_Cmd 0x5b7 Settlement::CanAfford | bool, Settlement set, str cmd, int nCount | ScriptFn_Settlement_CanAfford_CmdN 0x5b8 Settlement::MaxAffordCount | int, Settlement set, str cmd | ScriptFn_Settlement_MaxAffordCount 0x5b9 Settlement::CanResearch | bool, Settlement set, str research | ScriptFn_CanResearch 0x5ba Settlement::Research | void, Settlement set, str research | ScriptFn_Settlement_Research 0x5bb Settlement::Reserve | int, Settlement set | ScriptFn_Settlement_Reserve 0x5bc Settlement::StopReserving | void, Settlement set | ScriptFn_Settlement_StopReserving 0x5bd Settlement::ReserveFor | bool, Settlement set, str tech, int percent | ScriptFn_Settlement_ReserveFor 0x5be Settlement::GoldSpentOnArmy | int, Settlement set | ScriptFn_Settlement_GoldSpentOnArmy 0x5bf Settlement::SpentGoldOnArmy | void, Settlement set, int amount | ScriptFn_Settlement_SpentGoldOnArmy 0x5c0 Settlement::GoldSpentOnTech | int, Settlement set | ScriptFn_Settlement_GoldSpentOnTech 0x5c1 Settlement::SpentGoldOnTech | void, Settlement set, int amount | ScriptFn_Settlement_SpentGoldOnTech 0x5c2 Settlement::CheckTechBudget | bool, Settlement set, str tech, int budget | ScriptFn_Settlement_CheckTechBudget 0x5c3 Settlement::WaterLsa | int, Settlement set | ScriptFn_Settlement_WaterLsa 0x5c4 Settlement::LandLsa | int, Settlement set | ScriptFn_Settlement_LandLsa 0x5c5 MilUnits | int, int idPlayer | ScriptFn_MilUnits 0x5c6 HeroArmiesFullPerc | int,int idPlayer | ScriptFn_HeroArmiesFullPerc 0x5c7 MilEval | int, int idPlayer | ScriptFn_MilEval 0x5c8 AllyMilUnits | int, int idPlayer | ScriptFn_AllyMilUnits 0x5c9 AllyMilEval | int, int idPlayer | ScriptFn_AllyMilEval 0x5ca EnemyMilUnits | int, int idPlayer | ScriptFn_EnemyMilUnits 0x5cb EnemyMilEval | int, int idPlayer | ScriptFn_EnemyMilEval 0x5cc EnemyPlayersEval | int, int idPlayer, int *pMinEval, int *pMaxEval, int *pAverEval | ScriptFn_EnemyPlayersEval 0x5cd Strongholds | int, int idPlayer | ScriptFn_Strongholds 0x5ce AllyStrongholds | int, int idPlayer | ScriptFn_AllyStrongholds 0x5cf EnemyStrongholds | int, int idPlayer | ScriptFn_EnemyStrongholds 0x5d0 Villages | int, int idPlayer | ScriptFn_Villages 0x5d1 AllyVillages | int, int idPlayer | ScriptFn_AllyVillages 0x5d2 EnemyVillages | int, int idPlayer | ScriptFn_EnemyVillages 0x5d3 Outposts | int, int idPlayer | ScriptFn_Outposts 0x5d4 AllyOutposts | int, int idPlayer | ScriptFn_AllyOutposts 0x5d5 EnemyOutposts | int, int idPlayer | ScriptFn_EnemyOutposts 0x5d6 Count | int, int idPlayer, str class | ScriptFn_Count 0x5d7 AllyCount | int, int idPlayer, str class | ScriptFn_AllyCount 0x5d8 EnemyCount | int, int idPlayer, str class | ScriptFn_EnemyCount 0x5d9 GAIKA::LSA | int, GAIKA gaika | ScriptFn_GAIKA_LSA 0x5da LSA | int, int x, int y | ScriptFn_LSA_XY 0x5db LSA | int, point pt | ScriptFn_LSA_Point 0x5dc Obj::LSA | int, Obj obj | ScriptFn_Obj_LSA 0x5dd CheckLsaPath | int, int lsaSrc, int lsaDst, int playerId | ScriptFn_CheckLsaPath 0x5de Ships | int, int idPlayer, int lsa | ScriptFn_Ships 0x5df EnemyShips | int, int idPlayer, int lsa | ScriptFn_EnemyShips 0x5e0 AllyShips | int, int idPlayer, int lsa | ScriptFn_AllyShips 0x5e1 ShipNeeds | int, int idPlayer, int lsa | ScriptFn_ShipNeeds 0x5e2 ClrShipNeeds | void, int idPlayer, int lsa | ScriptFn_ClrShipNeeds 0x5e3 IncShipNeeds | void, int idPlayer, int lsa | ScriptFn_IncShipNeeds 0x5e4 IsWaterLsa | bool, int lsa | ScriptFn_IsWaterLsa 0x5e5 AIAssist | void | ScriptFn_AIAssist 0x5e6 AIStart | void, int player | ScriptFn_AIStart 0x5e7 AIStart | void, int player, str profile | ScriptFn_AIStart_2 0x5e8 AIStart | void, int player, str profile, int difficulty | ScriptFn_AIStart_3 0x5e9 AIStop | void, int player | ScriptFn_AIStop 0x5ea NearestHospital | GAIKA, Squad sq | ScriptFn_NearestHospital 0x5eb NearestStronghold | Settlement, point pt, int idPlayer, int fltPlayer | ScriptFn_NearestStronghold_Pt_Player_Flt 0x5ec NearestStronghold | Settlement, point pt, int idPlayer | ScriptFn_NearestStronghold_Pt_Player 0x5ed NearestStronghold | Settlement, point pt | ScriptFn_NearestStronghold_Pt 0x5ee NearestSet | Settlement, point pt, str type, int idPlayer, int fltPlayer | ScriptFn_NearestSet_Pt_Type_Player_Flt 0x5ef NearestSet | Settlement, point pt, str type, int idPlayer | ScriptFn_NearestSet_Pt_Type_Player 0x5f0 NearestSet | Settlement, point pt | ScriptFn_NearestSet_Pt 0x5f1 GetSettlements | ObjList(str, int) | ScriptFn_GetSettlements 0x5f2 Settlement::GetEconomyScript | int(Settlement, int) | ScriptFn_Settlement_GetEconomyScript 0x5f3 Settlement::RunEconomyScript | void(Settlement, int) | ScriptFn_Settlement_RunEconomyScript 0x5f4 Settlement::EconomyScript | int(Settlement) | ScriptFn_Settlement_EconomyScript 0x5f5 Settlement::GetTacticScript | int(Settlement, int) | ScriptFn_Settlement_GetTacticScript 0x5f6 Settlement::RunTacticScript | void(Settlement, int) | ScriptFn_Settlement_RunTacticScript 0x5f7 Settlement::TacticScript | int(Settlement) | ScriptFn_Settlement_TacticScript 0x5f8 Settlement::GetGaika | GAIKA(Settlement) | ScriptFn_Settlement_GetGaika 0x5f9 Settlement::CancelSupply | void(Settlement) | ScriptFn_Settlement_CancelSupply 0x5fa Gate::Inside | bool(Gate, Squad) | ScriptFn_Gate_Inside 0x5fb Gate::Outside | bool(Gate, Squad) | ScriptFn_Gate_Outside 0x5fc Settlement::UpgradeBestBarrack | bool(Settlement, int) | Settlement::UpgradeBestBarrack 0x5fd Settlement::RepairAll | void(Settlement) | ScriptFn_Settlement_RepairAll 0x5fe PrepareAiTransportShip | Ship(int, int, int, str, point) | ScriptFn_PrepareAiTransportShip 0x5ff CheckLP | void() | ScriptFn_CheckLP 0x600 SendSquadToLsaX | void() | ScriptFn_SendSquadToLsaX 0x601 GetMouseXY | void() | ScriptFn_GetMouseXY 0x602 RUType | int, str strClass, int nRace | ScriptFn_RUType 0x603 UType | str, int nType, int nRace | ScriptFn_UType 0x604 UTech | str, int nType, int nRace | ScriptFn_UTech 0x605 UTrainCmd | str, int nType, int nRace | ScriptFn_UTrainCmd 0x606 UEnabled | bool, int mask, int bit | ScriptFn_UEnabled 0x607 CheckUEnabled | bool, int *mask, int idPlayer, int max, int nType, int nRace | ScriptFn_CheckUEnabled 0x608 Squad::CalcGoAround | bool, Squad sq | ScriptFn_Squad_CalcGoAround 0x609 Squad::TakeNearbyItems | bool, Squad sq, int range | ScriptFn_Squad_TakeNearbyItems 0x60a Obj::HasItem | bool, Obj obj, str name | ScriptFn_Obj_HasItem 0x60b Obj::UseItem | bool, Obj obj, str name | ScriptFn_Obj_UseItem 0x60c FindTeleport | Obj, int player, point ptSrc, point ptDst | ScriptFn_FindTeleport 0x60d Squad::UseTeleport | bool, Squad sq, Obj tel, int state, str cmd, point pt | ScriptFn_Squad_UseTeleport 0x60e Squad::InvadeThroughGate | void, Squad sq, Obj gate, int state | ScriptFn_Squad_InvadeThroughGate 0x60f Eval | void, int idPlayer, point pt, int range, int *own, int *ally, int *enemy | ScriptFn_Eval 0x610 EvalGroup | int, str group | ScriptFn_EvalGroup 0x611 Unit::BestMDPos | point, Unit this, int MDRange, int MinRange, int MaxRange, int MinEval, bool bProtectFriendly | Unit::BestMDPos 0x612 Unit::BestProtPos | Obj, Unit this, int Range, int MinRange, int MaxRange, int MinEval | Unit::BestProtPos 0x613 IsProtected | bool, int player, point pos, str class | IsProtected 0x614 NeedTraining | bool(int) | ScriptFn_NeedTraining 0x615 GetCounterUnits | void, Settlement pSet, IntArray *pW | ScriptFn_GetCounterUnits 0x616 GetClassHealt | int(str) | ScriptFn_GetClassHealt 0x617 GetTrainGold | int(str) | ScriptFn_GetTrainGold 0x618 IsAIPlayer | bool(int) | ScriptFn_IsAIPlayer 0x619 Hero::AIGetSkillToDevelop | void(Hero, int&, int&) | ScriptFn_Hero_AIGetSkillToDevelop 0x61a SetNoAIFlag | void(ObjList, bool) | SetNoAIFlag 0x61b GAIKA::GetAIControlledUnits | ObjList(GAIKA, str, int, int, bool) | GAIKA::GetAIControlledUnits 0x61c Settlement::TSRecruitArmy | ObjList(Settlement, str, int) | ScriptFn_Settlement_TSRecruitArmy 0x61d Settlement::TSGetAllBarracks | ObjList(Settlement) | ScriptFn_Settlement_TSGetAllBarracks 0x61e Settlement::TSGetAllArenae | ObjList(Settlement) | Settlement::TSGetAllArenae 0x61f Settlement::TSGetAllTemples | ObjList(Settlement) | Settlement::TSGetAllTemples 0x620 Settlement::BestArena | Building(Settlement) | Settlement::BestArena 0x621 ArenaTrainCmd | str(int) | ScriptFn_ArenaTrainCmd 0x622 Settlement::TSArenaRecruit | ObjList(Settlement, int) | Settlement::TSArenaRecruit 0x623 ArenaUTech | str(int) | ScriptFn_ArenaUTech 0x624 ArenaUType | str(int) | ScriptFn_ArenaUType 0x625 Settlement::TSRecruitHero | Hero(Settlement) | ScriptFn_Settlement_TSRecruitHero 0x626 Settlement::TSResearch | bool(Settlement, str) | ScriptFn_Settlement_TSResearch 0x627 Settlement::TSTempleRecruit | ObjList(Settlement, int) | Settlement::TSTempleRecruit 0x628 Settlement::BestTemple | Building(Settlement) | Settlement::BestTemple 0x629 TempleUType | str(int) | ScriptFn_TempleUType 0x62a TempleUTrain | str(int) | ScriptFn_TempleUTrain 0x62b Hero::TSAdvHeroSkills | void(Hero, IntArray&, IntArray&) | ScriptFn_Hero_TSAdvHeroSkills -> llama a RegisterAIDebugScriptFunctions 00420970 0x62c SelSquad | void | ScriptFn_SelSquad 0x62d SelSquad | void, int nPlayerID, int nSquad | ScriptFn_SelSquad_2 0x62e SelSquadLeader | void | ScriptFn_SelSquadLeader 0x62f GAIKA::Dump | void(GAIKA) | ScriptFn_GAIKA_Dump 0x630 Squad::Dump | void(Squad) | ScriptFn_Squad_Dump 0x631 SquadList::Dump | void(SquadList) | ScriptFn_SquadList_Dump 0x632 Breakpoint | void() | IsBetaExpired 0x633 PrGAIKAStrat | void(GAIKA, int) | ScriptFn_PrGAIKAStrat 0x634 ViewGAIKA | GAIKA() | ScriptFn_ViewGAIKA 0x635 vg | void, int gaika | ScriptFn_vg 0x636 SS_STR | str, int state | ScriptFn_SS_STR 0x637 GS_STR | str, int strat | ScriptFn_GS_STR 0x638 Settlement::IsTeutonTent | bool(Settlement) | ScriptFn_Settlement_IsTeutonTent 0x639 AIV | void(int) | ScriptFn_AIV 0x63a AIV | void(int, str) | ScriptFn_AIV_2 0x63b DbgAI | void, int idPlayer | ScriptFn_DbgAI 0x63c DbgArmy | void, int idPlayer | ScriptFn_DbgArmy 0x63d dp | void, int n | ScriptFn_dp 0x63e LsaStr | str, int lsa | ScriptFn_LsaStr -> llama a RegisterAIScriptConstants 00443480 CONST AI_NONE = 0 CONST AI_ALL = 0xffff CONST AI_COMING = 1 CONST AI_LEAVING = 2 CONST AI_STAYING = 4 CONST AI_OWN = 1 CONST AI_ALLY = 2 CONST AI_ENEMY = 4 CONST AI_FRIENDLY = 3 CONST SF_NOAI = 1 CONST SF_ADVCHOOSER = 2 CONST SF_PEACEFUL = 4 CONST SF_SENTRIES = 0x20 CONST GS_NONE = 0 CONST ES_NONE = 0 CONST TS_NONE = 0 CONST SF_WANTDRUIDS = 0x10 CONST MaxGAIKAPriority = 100 CONST SS_IDLE = 0 -> llama a RegisterAIStateNames 0043ef20 CONST pbVar3 = iVar4 -> llama a RegisterAIVarNames 0043ef70 CONST pbVar3 = iVar4 0x63f AIVar | int, int idPlayer, int var | ScriptFn_AIVar 0x640 AIVar | bool, int idPlayer, int var, int bit | ScriptFn_AIVar_2 0x641 SetAIVar | void, int idPlayer, int var, int value | ScriptFn_SetAIVar 0x642 SetAIVar | void, int idPlayer, int var, int bit, bool value | ScriptFn_SetAIVar_2 0x643 AIRun | void, int idPlayer, str script | ScriptFn_AIRun_2 0x644 AIRun | void, int idPlayer, str script, int i1 | ScriptFn_AIRun_3 0x645 AIRun | void, int idPlayer, str script, int i1, int i2 | ScriptFn_AIRun_4 0x646 AIRun | void, int idPlayer, str script, int i1, int i, int i3 | ScriptFn_AIRun_5 0x647 AIRun | void, int idPlayer, str script, int i1, int i2, int i3, int i4 | AIRun_6 0x648 AIRun | void, int idPlayer, str script, int i1, int i2, int i3, int i4, int i5 | AIRun_7 0x649 AIIRun | int, int idPlayer, str script | ScriptFn_AIIRun_2 0x64a AIIRun | int, int idPlayer, str script, int i1 | ScriptFn_AIIRun_3 0x64b AIIRun | int, int idPlayer, str script, int i1, int i2 | AIIRun_4 0x64c AIIRun | int, int idPlayer, str script, int i1, int i, int i3 | AIIRun_5 0x64d AIIRun | int, int idPlayer, str script, int i1, int i2, int i3, int i4 | AIIRun_6 0x64e AIIRun | int, int idPlayer, str script, int i1, int i2, int i3, int i4, int i5 | AIIRun_7 0x64f Settlement::AIRun | void, Settlement set, str script | ScriptFn_Settlement_AIRun 0x650 GAIKA::AIRun | void, GAIKA g, str script, int idPlayer | ScriptFn_GAIKA_AIRun 0x651 Squad::AIRun | void, Squad sq, str script | ScriptFn_Squad_AIRun ## RegisterDebugConsoleFunctions 006aa500 0x652 AppendFile | void, str file, str string | ScriptFn_AppendFile 0x653 pr | void, str n | ScriptFn_pr_Str 0x654 pr | void, int n | ScriptFn_pr_Int 0x655 pr | void, bool b | ScriptFn_pr_Bool 0x656 cls | void | ScriptFn_cls 0x657 quit | void | ScriptFn_quit 0x658 switch | void | ScriptFn_switch 0x659 _Black | void | ScriptFn__Black 0x65a _Place | void, str cls, int x, int y | ScriptFn__Place 0x65b _InvalidateAllToggle | void | ScriptFn__InvalidateAllToggle 0x65c _ToggleInvRects | void | ScriptFn__ToggleInvRects 0x65d _SetCursor | void, str name | ScriptFn__SetCursor 0x65e ProfileStart | void | ScriptFn_ProfileStart 0x65f ProfileStop | void | ScriptFn_ProfileStop 0x660 PerlinTest | void | IsBetaExpired 0x661 ShrinkEntities | void | ScriptFn_ShrinkEntities 0x662 ReloadConstIni | void | ScriptFn_ReloadConstIni 0x663 BuildSPF | void | ScriptFn_BuildSPF 0x664 BuildRLEMMap | void | ScriptFn_BuildRLEMMap 0x665 PrintMemStats | void | ScriptFn_PrintMemStats 0x666 L DumpObj | void (extra=4) | ScriptFn_DumpObj 0x667 ConvTerrains | void | ScriptFn_ConvTerrains 0x668 CheckClasses | void | ScriptFn_CheckClasses 0x669 MakePassable | void | ScriptFn_MakePassable 0x66a SetPlayer | void, int playerID | ScriptFn_SetPlayer 0x66b CurPlayer | int | ScriptFn_CurPlayer 0x66c ToggleFog | void | ScriptFn_ToggleFog 0x66d SetFog | void, bool bFog | ScriptFn_SetFog 0x66e ExploreAll | void | ScriptFn_ExploreAll 0x66f Invalidate | void | ScriptFn_Invalidate 0x670 Render | void | ScriptFn_Render 0x671 ScreenShot | void | ScriptFn_ScreenShot 0x672 L ActivateScreenShots | void, int nShotsPerSec (extra=4) | ScriptFn_ActivateScreenShots 0x673 ToggleScreenShots | void, int nShotsPerSec | ScriptFn_ToggleScreenShots 0x674 DebugSelected | void | ScriptFn_DebugSelected 0x675 Save | void | ScriptFn_Save 0x676 ExportObjs | void, str name | ScriptFn_ExportObjs 0x677 ExportTerrain | void, str name | ScriptFn_ExportTerrain 0x678 Load | void | ScriptFn_Load 0x679 Save | void, str name | ScriptFn_SaveNamed 0x67a Load | void, str name | ScriptFn_LoadNamed 0x67b ChMap | void, str Map | ScriptFn_ChMap 0x67c MousePos | void | ScriptFn_MousePos 0x67d Conv | void | ScriptFn_Conv 0x67e ToggleVis | void | ScriptFn_ToggleVis 0x67f Spawn | void, int our, int enemy | ScriptFn_Spawn 0x680 RemoveDecors | void | ScriptFn_RemoveDecors 0x681 Explorer | void | ScriptFn_Explorer 0x682 (char *)&PTR_LAB_00676c41_3_007dec7c | void, str INI_name | ScriptFn_Dlg 0x683 DumpStats | void, Obj unit | ScriptFn_DumpStats 0x684 sel | ObjList | ScriptFn_sel 0x685 selo | (char *)&PTR_LAB_007cce10 | ScriptFn_selo 0x686 selu | Unit | ScriptFn_selu 0x687 selh | Hero | ScriptFn_selh 0x688 selb | Building | ScriptFn_selb 0x689 sels | Settlement | ScriptFn_sels 0x68a selsq | Squad() | ScriptFn_selsq 0x68b selg | GAIKA() | ScriptFn_selg 0x68c Desync | void | ScriptFn_Desync 0x68d PFPersist | void, bool save | ScriptFn_PFPersist 0x68e AddFD | void | ScriptFn_AddFD 0x68f RemFD | void | ScriptFn_RemFD 0x690 RebuildPass | void | ScriptFn_RebuildPass 0x691 Splash | void, str sIni, str sSection | ScriptFn_Splash 0x692 F5 | void | ScriptFn_Invalidate 0x693 FlatTerrain | void | ScriptFn_FlatTerrain 0x694 Pause | void | ScriptFn_Pause 0x695 TestLoad | void | ScriptFn_TestLoad 0x696 TestSave | void | ScriptFn_TestSave 0x697 sd | void | ScriptFn_sd 0x698 _RedrawAll | void | ScriptFn__RedrawAll 0x699 InsDecor | void, int x, int y, int decor | ScriptFn_InsDecor 0x69a DelDecor | void, int x, int y | ScriptFn_DelDecor 0x69b PreLit | void | ScriptFn_PreLit 0x69c DeepWater | void, int Level, int Step, int Size | ScriptFn_DeepWater 0x69d RayOfLight | void, int X, int Y, int Z, int Ambient | ScriptFn_RayOfLight 0x69e DumpFuncToXML | void | ScriptFn_DumpFuncToXML 0x69f (char *)&PTR_LAB_00525353_2_007dead0 | void | ScriptFn_USR 0x6a0 ToggleLD | void | ScriptFn_ToggleLD 0x6a1 ChangeFormation | void, str name | ScriptFn_ChangeFormation 0x6a2 UndoMemory | void | ScriptFn_UndoMemory 0x6a3 AdvExplorer | void | ScriptFn_AdvExplorer 0x6a4 ae | void | ScriptFn_AdvExplorer 0x6a5 TTest | void, str teststr | ScriptFn_TTest 0x6a6 TTestf | void | ScriptFn_TTestf 0x6a7 SaveEdit | void | ScriptFn_SaveEdit 0x6a8 EdgeOfForever | void | ScriptFn_EdgeOfForever 0x6a9 TestAdventure | void | ScriptFn_TestAdventure 0x6aa TestAdventureDebug | void | ScriptFn_TestAdventureDebug 0x6ab SettlementCount | void | ScriptFn_SettlementCount 0x6ac LSA | void | ScriptFn_LSA 0x6ad GAIKAFD | void | ScriptFn_GAIKAFD 0x6ae ESG | void, int idPlayer1, int idPlayer2 | ScriptFn_ESG 0x6af GS | void, int idPlayer | ScriptFn_GS 0x6b0 cvar1 | void, int nNewValue | ScriptFn_cvar1_Set 0x6b1 cvar1 | int | ScriptFn_cvar1_Get 0x6b2 cvar2 | void, int nNewValue | ScriptFn_cvar2_Set 0x6b3 cvar2 | int | ScriptFn_cvar2_Get 0x6b4 TogglePtDraw | void, int ptTypeToToggle | ScriptFn_TogglePtDraw 0x6b5 DisablePtDraw | void | ScriptFn_DisablePtDraw 0x6b6 EnablePtDraw | void | ScriptFn_EnablePtDraw 0x6b7 Unit::GetAnimState | int, Unit u | ScriptFn_Unit_GetAnimState 0x6b8 ClearDecors | void | ScriptFn_ClearDecors 0x6b9 GenTransTables | void | IsBetaExpired 0x6ba GetItem | void, str sItemID | ScriptFn_GetItem 0x6bb _PlayersAlly | void, int p1, int p2 | ScriptFn__PlayersAlly 0x6bc _PlayersShareControl | void, int p1, int p2 | ScriptFn__PlayersShareControl 0x6bd _PlayersShareView | void, int p1, int p2 | ScriptFn__PlayersShareView 0x6be _PlayersShareSupport | void, int p1, int p2 | ScriptFn__PlayersShareSupport 0x6bf _PlayersMakeEnemies | void, int p1, int p2 | ScriptFn__PlayersMakeEnemies 0x6c0 _chs | void, str season | ScriptFn__chs 0x6c1 _SetNextSeason | void, str season | ScriptFn__SetNextSeason 0x6c2 IngameDebugSelected | void | IsBetaExpired 0x6c3 gmp | void | ScriptFn_gmp 0x6c4 GenHelpCmdIcons | void | ScriptFn_GenHelpCmdIcons 0x6c5 Hero::_EnableAllSkills | void, Hero h | ScriptFn_Hero__EnableAllSkills 0x6c6 gdb | void | ScriptFn_gdb 0x6c7 _handles | void | ScriptFn__handles 0x6c8 GetFormDsc | str, str form | ScriptFn_GetFormDsc 0x6c9 SetPlayerSettRace | void, int player, int race | ScriptFn_SetPlayerSettRace 0x6ca SetSettRace | void, str sett, int race | ScriptFn_SetSettRace 0x6cb SetShortcutSel | void, int player, int num, ObjList list | ScriptFn_SetShortcutSel 0x6cc GetShortcutSel | ObjList, int player, int num | ScriptFn_GetShortcutSel 0x6cd UIShowTab | void, int i | ScriptFn_UIShowTab 0x6ce UITabShown | int | ScriptFn_UITabShown 0x6cf BlurTerrain | void, int i | ScriptFn_BlurTerrain 0x6d0 ShowFlatTerrain | void | ScriptFn_ShowFlatTerrain 0x6d1 clock | (char *)&PTR_LAB_007c1a0c | ScriptFn_clock 0x6d2 _DbgSel | void | ScriptFn__DbgSel ## RegisterWaitScriptFunctions 005ee9c0 0x6d3 L WaitIdle | bool(Query, int) extra=0 | ScriptFn_WaitIdle 0x6d4 L WaitObjInQuery | bool(Obj, Query, int) extra=0 | ScriptFn_WaitObjInQuery 0x6d5 L WaitQueryCountBetween | bool(Query, int, int, int) extra=0 | ScriptFn_WaitQueryCountBetween 0x6d6 L WaitCommonObjects | bool(Query, Query, int) extra=0 | ScriptFn_WaitCommonObjects 0x6d7 L WaitHealthBetween | bool(Query, int, int, int) extra=0 | ScriptFn_WaitHealthBetween 0x6d8 L WaitSettlementCapture | bool(str, int, int) extra=4 | ScriptFn_WaitSettlementCapture 0x6d9 L WaitSettlementAllied | bool(str, int, int) extra=4 | ScriptFn_WaitSettlementAllied 0x6da L WaitEnvStringEqual | bool(str, str, int) extra=0 | ScriptFn_WaitEnvStringEqual 0x6db L WaitEnvIntBetween | bool(str, int, int, int) extra=0 | ScriptFn_WaitEnvIntBetween 0x6dc L WaitAddNote | bool(str, int) extra=0 | ScriptFn_WaitAddNote 0x6dd L WaitRemoveNote | bool(str, int) extra=0 | ScriptFn_WaitRemoveNote 0x6de L WaitConvRequest | bool(Query, Query, int, Obj&, Obj&) extra=0 | ScriptFn_WaitConvRequest5 0x6df L WaitUnitsInArea | bool(Query, str, int) extra=0 | ScriptFn_WaitUnitsInArea 0x6e0 L WaitIdleUnitsInArea | bool(Query, str, int) extra=0 | ScriptFn_WaitIdleUnitsInArea 0x6e1 L WaitEmptyQuery | bool(Query, int) extra=0 | ScriptFn_WaitEmptyQuery 0x6e2 L WaitNonEmptyQuery | bool(Query, int) extra=0 | ScriptFn_WaitNonEmptyQuery 0x6e3 L WaitConvRequest | bool(Obj, Obj, int) extra=0 | ScriptFn_WaitConvRequest3 0x6e4 L EndConvSetup | void(Obj, Obj) extra=0 | ScriptFn_EndConvSetup 0x6e5 L WaitPlayerChat | void(int&, str&, int) extra=0 | ScriptFn_WaitPlayerChat ## RegisterNotificationScriptFunctions 0055dd90 0x6e6 ShowLastNotificationPos | void() | ScriptFn_ShowLastNotificationPos 0x6e7 UserNotification | void(str, str, point, int) | ScriptFn_UserNotification 0x6e8 HasStarvingArmy | bool() | ScriptFn_HasStarvingArmy 0x6e9 HasStarvingArmy | bool(int) | ScriptFn_HasStarvingArmy_Age 0x6ea StarvingArmyPos | Obj(int) | ScriptFn_StarvingArmyPos ## RegisterAIHelperScriptFunctions 004d4160 0x6eb RunAIHelper | void(str, str) | ScriptFn_RunAIHelper_2 0x6ec RunAIHelper | void(str, str, str) | ScriptFn_RunAIHelper_3 0x6ed RunAIHelper | void(str, str, str, str) | ScriptFn_RunAIHelper_4 0x6ee RunAIHelper | void(str, str, str, str, str) | ScriptFn_RunAIHelper_5 0x6ef RunAIHelper | void(str, str, str, str, str, str) | ScriptFn_RunAIHelper_6 0x6f0 RunAIHelper | void(str, str, str, str, str, str, str) | ScriptFn_RunAIHelper_7 0x6f1 RunAIHelper | void(str, str, str, str, str, str, str, str) | ScriptFn_RunAIHelper_8 0x6f2 RunAIHelper | void(str, str, str, str, str, str, str, str, str) | ScriptFn_RunAIHelper_9 0x6f3 StopAIHelper | void(str) | ScriptFn_StopAIHelper 0x6f4 IsAIHelperRunning | bool(str) | ScriptFn_IsAIHelperRunning ## RegisterPathfinderConsoleCommands 0040c3b0 0x6f5 pfd | void | ConsoleCmd_TogglePathfinderDebug 0x6f6 testpf | void | ScriptFn_testpf ## RegisterSmartPathfinderScriptFunctions 004166c0 0x6f7 SPFDone | void | ScriptFn_SPFDone 0x6f8 SPFFindAreas_Quant | bool | ScriptFn_SPFFindAreas_Quant 0x6f9 SPFInitData | void | ScriptFn_SPFInitData 0x6fa SPFInitDirectionData | void | ScriptFn_SPFInitDirectionData 0x6fb SPFInitPointToAreaData | void | ScriptFn_SPFInitPointToAreaData 0x6fc SPFInitConnectData | void | ScriptFn_SPFInitConnectData 0x6fd SPFCalcConnectHighRes_Quant | bool | ScriptFn_SPFCalcConnectHighRes_Quant 0x6fe SPFIncreaseConnect | void | ScriptFn_SPFIncreaseConnect 0x6ff SPFIncreaseConnect_Quant | bool | ScriptFn_SPFIncreaseConnect_Quant ## RegisterInnScriptFunctions 00533d10 0x700 GetInnState | int(str, str) | ScriptFn_GetInnState_byName 0x701 SetInnState | void(str, str, int) | ScriptFn_SetInnState_byName 0x702 GetInnState | int(Obj) | ScriptFn_GetInnState_obj 0x703 SetInnState | void(Obj, int) | ScriptFn_SetInnState_obj ## RegisterDebugScriptFunctions 005bd8c0 0x704 GenTransGame | void, str Language | ScriptFn_GenTransGame 0x705 MousePtm | point | ScriptFn_MousePtm 0x706 point::GetGAIKA | GAIKA, point pt | ScriptFn_point_GetGAIKA 0x707 Goto | void, int x, int y | ScriptFn_Goto 0x708 ToggleFD | void | ScriptFn_ToggleFD 0x709 Catch | void, Obj o | ScriptType_Common8_Destroy 0x70a point::ClampToMap | point, point pt | ScriptFn_point_ClampToMap 0x70b RemakeVis | void | ScriptFn_RemakeVis 0x70c HeroStats | void | ScriptFn_HeroStats 0x70d EqualHeroes | void | ScriptFn_EqualHeroes ## RegisterImportToolFunctions 004c43b0 0x70e _ui | void() | OpenUnitImportDialog 0x70f _di | void() | OpenDecorImportDialog 0x710 _bi | void() | OpenBuildingImportDlg 0x711 _itools | void() | IsBetaExpired ## RegisterPlayerScriptFunctions 0056f9d0 0x712 StartPlayerScript | void(int, str) | ScriptFn_StartPlayerScript 0x713 StopPlayerScript | void(int, str) | ScriptFn_StopPlayerScript 0x714 GetPlayerScriptsCount | int(int) | ScriptFn_GetPlayerScriptsCount 0x715 GetPlayerScript | str(int, int) | ScriptFn_GetPlayerScript ## RegisterAnnouncementScriptFunctions 004d5e70 0x716 ShowAnnouncement | void, str key, str value | ScriptFn_ShowAnnouncement 0x717 HideAnnouncement | void, str key | ScriptFn_HideAnnouncement 0x718 ShowAnnouncement | void, int player, str key, str value | ScriptFn_ShowAnnouncement_Player 0x719 HideAnnouncement | void, int player, str key | ScriptFn_HideAnnouncement_Player 0x71a SetPlayerStatus | void, int player, int key, str value, bool important | ScriptFn_SetPlayerStatus_Str 0x71b SetPlayerStatus | void, int player, int key, bool important | ScriptFn_SetPlayerStatus ## RegisterNotificationScriptFunctions 006b8710 0x71c ShowNotification | int(str, str, int, str, Obj) | ScriptFn_ShowNotification 0x71d ShowHint | int(str, str, Obj) | ScriptFn_ShowHint 0x71e ShowTutorial | int(str, str, Obj) | ScriptFn_ShowTutorial 0x71f HideNotification | void(int) | ScriptFn_HideNotification 0x720 TutorialActive | bool() | ScriptFn_TutorialActive 0x721 HintsActive | bool() | ScriptFn_HintsActive 0x722 EnableHintsAndTutorials | void() | ScriptFn_EnableHintsAndTutorials 0x723 DisableHintsAndTutorials | void() | ScriptFn_DisableHintsAndTutorials 0x724 AreHintsAndTutorialsEnabled | bool() | ScriptFn_AreHintsAndTutorialsEnabled ## RegisterAreaEffectScriptFunctions 005ca6f0 0x725 Obj::MistAction | void(Obj, int) | ScriptFn_Obj_MistAction 0x726 Obj::MagicActionEnd | void(Obj) | ScriptFn_Obj_MagicActionEnd 0x727 Obj::CoverOfMercyAction | void(Obj) | ScriptFn_Obj_CoverOfMercyAction ## RegisterBuildingOutpostScriptFunctions 00564540 0x728 Building::GetDefenderCls | str(Building, int) | ScriptFn_Building_GetDefenderCls 0x729 Building::GetDefendersMax | int(Building, int) | ScriptFn_Building_GetDefendersMax 0x72a Building::GetDefendersOut | int(Building, int) | ScriptFn_Building_GetDefendersOut 0x72b Building::GetStartLevel | int(Building, int) | ScriptFn_Building_GetStartLevel 0x72c Building::GetEndLevel | int(Building, int) | ScriptFn_Building_GetEndLevel 0x72d Building::GetOutpostFood | int(Building) | ScriptFn_Building_GetOutpostFood ## RegisterPrintMsgScriptFunction 004e6370 0x72e PrintMsg | void(int, str) | ScriptFn_PrintMsg ## RegisterClassReportFunction 00488da0 0x72f _cr | void | ScriptFn__cr ## RegisterConquestScriptFunctions 00503800 CONST tsOwned = 1 CONST tsEnemy = 0 CONST tsDisabled = 2 0x730 GetTerritoryState | int(str) | ScriptFn_GetTerritoryState 0x731 SetTerritoryState | void(str, int) | ScriptFn_SetTerritoryState 0x732 ConquestBonus | str() | ScriptFn_ConquestBonus ## RegisterFormScriptFunctions 005f6720 0x733 FormDescription | str(str) | ScriptFn_FormDescription ## RegisterMiscGameplayFunctions 006aeb40 0x734 GAIKA::SetControlFlag | void, GAIKA g, int player, bool value | ScriptFn_GAIKA_SetControlFlag 0x735 GAIKA::GetControlFlag | bool, GAIKA g, int player | ScriptFn_GAIKA_GetControlFlag 0x736 GAIKA::ControlledNeighbors | int, GAIKA g, int player | ScriptFn_GAIKA_ControlledNeighbors 0x737 Unit::SetFreedom | void(Unit, bool) | ScriptFn_Unit_SetFreedom 0x738 EndGame | void(int, bool, str) | ScriptFn_EndGame_3 0x739 Hero::IsArmyOutside | bool(Hero) | ScriptFn_Hero_IsArmyOutside 0x73a RandomPathCast | void() | ScriptFn_RandomPathCast 0x73b DiplAreAllied | bool(int, int) | ScriptFn_DiplAreAllied 0x73c Squad::GetLastAttacker | Obj(Squad) | ScriptFn_Squad_GetLastAttacker 0x73d GAIKA::ApproachingSquads | int(GAIKA, int, int) | ScriptFn_GAIKA_ApproachingSquads 0x73e SetUseCount | void(int) | ScriptFn_SetUseCount 0x73f Item::SetUseCount | void(Item, int) | ScriptFn_Item_SetUseCount 0x740 L WaitForMapChange | void() extra=4 | ScriptFn_WaitForMapChange # Riepilogo per funzione di registrazione (native + conversioni): # 131 CScriptEngine::RegisterBuiltins 00698580 # 2 RegisterMapScriptFunctions 0053dbc0 # 174 RegisterObjScriptFunctions 005b6a90 # 77 RegisterGroupQueryScriptFunctions 005777c0 # 36 RegisterBuildingScriptFunctions 004e1710 # 16 RegisterCatapultScriptFunctions 004e3e30 # 113 RegisterUnitScriptFunctions 005df710 # 28 RegisterHeroScriptFunctions 00531500 # 12 RegisterDruidScriptFunctions 00513f50 # 2 RegisterScriptEditorFunctions 004b1a40 # 3 RegisterDialogEditorFunctions 00492e00 # 5 RegisterEditorChooseFunctions 00485280 # 2 RegisterMiniMapScriptFunctions 006149d0 # 5 RegisterZoomMapScriptFunctions 006163a0 # 11 RegisterWagonScriptFunctions 005ec2f0 # 68 RegisterSettlementScriptFunctions 005c5d10 # 5 RegisterItemHolderScriptFunctions 0053cd20 # 11 RegisterSettlementSupplyScriptFunctions 005ef5e0 # 43 RegisterObjListScriptFunctions 00563420 # 9 RegisterConversationScriptFunctions 0050d1f0 # 31 RegisterEnvironmentFunctions 006ae7b0 # 5 RegisterSequenceScriptFunctions 005bcb90 # 83 RegisterGameplayScriptFunctions 004caa70 # 7 RegisterAreaScriptFunctions 004d9250 # 8 RegisterSacrificeScriptFunctions 00596660 # 5 RegisterNoteScriptFunctions 00558c30 # 4 RegisterFeedbackScriptFunctions 00518b00 # 10 RegisterDiplomacyScriptFunctions 005657a0 # 8 RegisterGateScriptFunctions 00529d40 # 4 RegisterTeleportScriptFunctions 005cdd40 # 21 RegisterShipScriptFunctions 005c8ae0 # 3 RegisterUnitBonusScriptFunctions 005e0df0 # 12 RegisterItemScriptFunctions 0053c000 # 16 RegisterFlyingScriptFunctions 0051cb50 # 328 RegisterAIScriptFunctions 0043af30 # 129 RegisterDebugConsoleFunctions 006aa500 # 19 RegisterWaitScriptFunctions 005ee9c0 # 5 RegisterNotificationScriptFunctions 0055dd90 # 10 RegisterAIHelperScriptFunctions 004d4160 # 2 RegisterPathfinderConsoleCommands 0040c3b0 # 9 RegisterSmartPathfinderScriptFunctions 004166c0 # 4 RegisterInnScriptFunctions 00533d10 # 10 RegisterDebugScriptFunctions 005bd8c0 # 4 RegisterImportToolFunctions 004c43b0 # 4 RegisterPlayerScriptFunctions 0056f9d0 # 6 RegisterAnnouncementScriptFunctions 004d5e70 # 9 RegisterNotificationScriptFunctions 006b8710 # 3 RegisterAreaEffectScriptFunctions 005ca6f0 # 6 RegisterBuildingOutpostScriptFunctions 00564540 # 1 RegisterPrintMsgScriptFunction 004e6370 # 1 RegisterClassReportFunction 00488da0 # 3 RegisterConquestScriptFunctions 00503800 # 1 RegisterFormScriptFunctions 005f6720 # 13 RegisterMiscGameplayFunctions 006aeb40 # TOTALE 1537 ; prossimo id libero (dedotto) 0x741 ; limite 0x1000 (ne restano 2239) # Tipi registrati: 0x0=void 0x1=int 0x3=float 0x6=point 0x7=bool 0x8=rect 0xa=pstr 0xb=str 0xc=IntArray 0xd=StrArray 0xe=StrMap 0x14=Obj 0x15=Unit 0x16=Building 0x17=ObjList 0x18=Hero 0x19=Tower 0x1a=Wagon 0x1b=Settlement 0x1c=ItemHolder 0x1d=Conversation 0x1e=Item 0x20=Query 0x21=Barrack 0x22=NamedObj 0x23=Druid 0x25=Ghost 0x26=Catapult 0x27=Sacrifice 0x28=SquadList 0x29=Squad 0x2a=GAIKA 0x2b=Gate 0x2c=Teleport 0x2d=Ship 0x2e=Flying # Firme con tipi letti dai byte: 1113 ; senza tipi (lo scanner non è riuscito): 0